Life

I mostly just wanted to post that life has gotten an update, since I said I’d post when it does. It’s a small-ish one (a month and a half) but meh. Yay life.

I received my awesome new 50mm f/1.8 lens on Monday, and shot some portraits of Will on Tuesday with it (which can be viewed at portraits). I’m really happy with it… I get awesome shutter speeds indoors and awesome depth of field to boot. Yay lens.

This weekend should be fun. There will be games and awesomeness and I’ll hopefully get to take more photos. Yay fun.

Work has been fun this week. I’ve been doing a bit more dev work this week (the past few weeks have mostly been writing automated tests or working on issues related to the recent release), and it feels good to be writing new code (rather than testing code) again. Yay coding.

I’ve also been attempting to get more exercise, and I think I’m doing pretty well. I’m up to 15 minutes straight running at 6.2mph now, improved from approximately 6 minutes when I started a few weeks ago. I should start doing more of the weight machines and stuff too. Yay exercise.

I’ve been working on a new card game. Right now it’s just the templates for the game, but I’m pretty happy with the way they came out (thanks to Ian, Tim, and Ben for giving feedback). Yay cards.

This turned out to be a longer entry than I was expecting. Yay rambling.

Edit: I was bored and felt like some photoshopping.
Original here.


I’m a fan of the blue background.
The metal in his zipper is bothering me. I should do something about that.
I also think that it’s funny how his face looks so much lighter against the yellow than the blue background, even though I made no changes to anything other than the background.

Liek ZOMGZ cards!

I feel like listing all the different TCGs I own here, just for the sake of doing so. Alphabetical order, for ease of searching.
A (Yes) next to the game name indicates that I have played the game at least once. Plusses indicate how much I play the game (beyond “once”).
A (C) indicates I own additional cards for the game (i.e. bought more than a box of starter decks) and plusses indicate large additional purchases of cards.
A (ND) indicates a game that I don’t have decks for (usually because starters are randomized and I haven’t built decks yet).

  • .hack//ENEMY TCG (Yes+++) (C+++)
  • Austin Powers TCG (Yes; but it was so bad we didn’t finish the first game)
  • Babylon 5 TCG
  • Battlestar Galactica TCG
  • Buffy the Vampire Slayer CCG
  • Case Closed TCG (C+) (ND)
  • Clout Fantasy CTG (Yes)
  • Dragon Ball Z CCG (Yes+) (C+)
  • Dragon Ball Z TCG (Yes) (C++)
  • Fullmetal Alchemist TCG (Yes)
  • Genio Card Game
  • Gundam War CCG (Yes)
  • Harry Potter TCG (Yes)
  • Hecatomb TCG (Yes) (C)
  • Inuyasha TCG
  • Knights of the Zodiac TCG (Yes)
  • Neopets TCG
  • Pokemon TCG (Yes+++) (C+++)
  • Rifts CCG
  • Spycraft CCG (Yes)
  • Star Trek CCG (Yes+) (C++++)
  • Star Trek CCG Second Edition (Yes+) (C)
  • Terminator TCG (Yes)
  • Tribbles CCG (Yes)
  • UFS (Yes) (C)
  • VS
  • WARS TCG
  • X-Files TCG (C) (ND)
  • X-Men TCG
  • Yu Yu Hakusho TCG (Yes)

Additional games that I’ve played but do not own:

  • Magic: The Gathering TCG
  • Redemption TCG
  • World of Warcraft TCG

Given that my goal is to play every TCG that I own at least once (what would be the point of buying starters otherwise?), anyone up for some of the ones not marked with (Yes)? I have all of them here with me in SF with the exception of X-Files and X-men.

Additionally, games that I’ve created:
(C) is how much I worked on the game, lack of one means I’ve only hammered out basic rules for the game and haven’t actually created cards.
(ND) indicates that I don’t have printed decks.
(I) indicates that the game was never finished to the point of being playable.
(P) indicates the game is still in the process of being created.

Descriptions of the older ones can be found here.

Card prints?

A friend referred me to a site where you can print a deck of customized cards for $5. They’re meant to be a deck of standard playing cards (54 cards), but you can fully customize both sides, which means I could potentially print Student Wars decks or Cluster card game cards or such.

I’m tempted to make new, nicer Cluster TCG cards and print a nice deck of them to play with. 108 should be enough… 98 unique for the deck and the 10 Objective cards, even though the website currently suggests 3 copies of each of the 67 deck cards (this seems excessive though… and 152 deck cards also seems high).

I guess I could also print one nice copy of each of the cards in the first two Student Wars v2 sets, but I feel weird spending $50 on something that’s just going to sit around in a binder. I would rather print two 54-card decks (or maybe four, one for each of the game’s primary affiliations), but that turns the game into a fixed-card game which seems to go against the entire point of making it a CCG.

Any thoughts/opinions/suggestions?

Edit: How’s this for a card back?

Tim made the comment that it’s really subdued, but that’s kinda the point since the card fronts are OMG COLOR.

Combined TCG, Take 2

The CTCG site has been updated with a new “minimal translation” format.

I realized today, looking over my card games, that most games are already based around some sort of battle system. Therefore, linking games together should be as simple as providing a way for these different combat systems to work together. At least, this should work for games that are primarily battle-based… notsomuch for exploration-based things like Star Trek CCG.

The goal of the minimal translations is to allow you to play your turns normally as your game would define (play Pokemon and Energy and Trainers, power up your DBZ fighter and play Supports, play a storable Monster or hidden card or PC equipment or PC, etc). The only time the rules need to step in is during an attack to define how the attack is handled across game boundaries.

The translations for the three existing games so far seem to make sense in my mind, but perhaps I missed something. As always, feedback is appreciated.

More Student Wars v2 CCG

You can download the cards here.

Worked some more on Alliances today. Yearbook got a couple interesting cards that let you basically treat the top card of your discard pile as in-play (attacking it, spotting it, whatever). All the keyword-based sub-factions got a helpful Persist Event that will make building decks based around them easier. Also dealt another blow against attackers with new “characters may not be damaged” powers and cards.

Did some general cleaning up so that cards are slightly less cluttered… mainly eliminated the across-the-board sub-faction abilities and stuck them on one character each instead. Still looking for ways to clean up cards further. Using symbols for some common terms and actions isn’t out of the question, but I have to be sure to not overdo it like my last attempt.

Also generally did some strengthening of GPA. I’m not sure if it’s enough.

If anyone has time and would like to playtest, I would be eternally grateful. The game needs a lot of testing and balancing (the Humanities faction, in particular).