I’ve been on a bit of a defunct TCG kick lately, purchasing several new defunct TCGs and doing a bunch of card sorting. Things I’ve picked up include the Bleach TCG, the third starter I was missing for the Young Jedi TCG, the Power Rangers TCG, Force of Will, My Little Pony TCG, Dicemasters, Highlander TCG, Epic Battles, and some more Star Trek CCG and VS system. It’s also made me revisit (and reorganize) a lot of the TCGs I already have, such as .hack, Buffy, Megaman, Hecatomb, World of Warcraft, Fullmetal Alchemist, DBZ (CCG, TCG, and new Panini CCG), Yu Yu Hakusho, X-Files, Neopets, Simpsons, UFS, Lord of the Rings, and the Star Wars TCG (by Wizards, not to be confused with the CCG from Decipher).
Behold, my sorted and labelled collection!
I’ve also been dumping starter deck card lists (at least for the games with fixed starter contents) over at randomjunk, mostly so I can reconstruct decks in the future if needed. Some of them (like .hack) required quite a bit of reconstruction (since I didn’t want to open new, unopened decks to confirm), so I hope I have it all correct.
In any case, it’s interesting how TCGs have changed over the past decade or so. Some thoughts in no particular order:
- A lot of the older games are much more low-frills: the starter deck boxes contain little more than the deck and some rules and are often sized exactly for the contents, and the games usually don’t require components other than the cards themselves. Newer games have dice and tokens and counters and come in huge boxes with plastic inserts that have to be discarded. (Power Rangers and Force of Will are particularly bad at this, but World of Warcraft also comes in huge cases which are at least functional.)
- A surprising number of starter decks are not actually tournament-legal decks. World of Warcraft is especially bad at this (would it kill you to give us a full 60 card deck rather than a half-sized one?), but things like Buffy, Star Wars’ theme decks, and Power Rangers also offer starter decks that are less than the necessary number of cards.
- Many games have two-player starter deck variants, which is nice, but those almost always have fewer cards than required for a legal deck. (See: Young Jedi, Star Wars TCG.) Still, I blame this less than the above, since you’re not forcing each player to buy a deck to play.
- It’s interesting how TCGs went through a “starters must be randomized” phase, and then split into either theme decks or semi-randomized setups. Star Trek, X-Files, and Highlander are good examples of games with starters that are actually not only not tournament legal, but are often outright not playable out of the box due to the randomization. Some games then turned to preconstructed decks, often with randomized selection or portions of decks in opaque boxes (such as Bleach, Buffy, World of Warcraft, DBZ [both CCG and TCG], and Yu Yu Hakusho), while others took a more consumer-friendly approach of preconstructed decks indicated by the box (such as Simpsons, Megaman, .hack, Fullmetal Alchemist, Neopets, VS, and UFS) so you could select which deck you wanted.
- Duplicate cards are an expected part of any starter, but some games take this to an extreme. I think Decipher’s 2-player starter decks (Young Jedi, Austin Powers) are especially egregious examples of this, but even things like the Star Trek 2E Starters duplicate cards for no good reason between decks (and even between decks in different expansion sets).
- I wish more games did the “starter deck” rarities, especially across all cards in a starter deck. It’s extremely frustrating to open boosters and get a “rare” that you already have a few copies of from a starter (the DBZ TCG was particularly bad at this, with both the decks having two copies of one card as the only rare), but WoW does this too. Huge kudos to things like DBZ Panini for having only starter-rarity cards in their starters, but thanks to things like Megaman and .hack for at least trying via starter-only “rares”. (Alternately, randomizing only the rares works too, like LoTR or Buffy.)
- I wish more games would include a booster pack or two in the starter deck. It’s a good way to give a taste of the collecting and customizing experience to newbies, but also increases the value of purchasing multiple starters. Bleach and WoW are probably the top here (two boosters per starter) but other games like Terminator at least make an effort.
I keep thinking it could be fun to start a blog/podcast/youtube channel on defunct TCGs, giving a general summary of their format (starter randomization, thoughts on packaging and collectability), gameplay, history, and my thoughts on the game. But like most things, I’ll probably never find the time to do it.
It’ll also be interesting to potentially try out playing some of these in the future. Which is actually a reasonable segue into the next subject…
We’ve started in-person games again, albeit outdoors (on our backyard deck) and with a very small number of other people at a time (1-3). Still, that means photos has gotten its first update with photos since the pandemic began (the last galleries, despite being posted in August, were from a February trip).
This is mostly thanks to Ben, who was in town for an unexpected visit. We hung out and played some games on the deck a couple of times (including some of my new pickups from the pandemic, such as Shadows in Kyoto), and it felt okay enough that we had Keith and Austin over for some more serious games this past weekend. I think we’re not ready for games (or generally groups of people visiting) inside the house yet, but outdoors seems fine.
We also had lunch at Emiliano’s with Keith (sitting outdoors, of course), which was our first restaurant meal with someone else since the pandemic started.
Baby steps :)