Books and Cards

I have been succeeding at my goal (from the last post) of being less computer-y. Each day I have gone outside, at least for a bit, and I’ve also been reading a lot… probably more in the past week or so than in the past 4 or 5 years.

A sampling of books from the last 7 days:

So yeah, generally a very eclectic mix of books.

Reading for pleasure again got me interested in buying a Kindle (and Amazon’s timing certainly didn’t hurt). Still, after some experimenting with Kindle books, I think I’m too unwilling to be locked down by DRM (and locked down to a single vendor and device) to justify the purchase. Perhaps this will change in the future, but for now, I’m happily reading my way through the bookshelves in the apartment.

On more computery topics, I’ve also been doing some preliminary planning for the next People Wars expansion, and the future direction of the game in general.
There are a few mechanics I know I want to include (or expand upon), and probably will start doing in this expansion:

  • Ways to exchange kill counters for points, and vice versa
  • More ways to retrieve cards from discard, into the deck or hand
  • Ways to drain cards from opponent decks
  • Ways to power up existing abilities (along the lines of Trigger Text from Student Wars)
  • “Addition” attacks and skills that are stronger when used by the appropriate characters (“+1 damage, +2 if this character is ‘Tartan'”)
  • Character-specific cards (so something that helps only a character named “Tim M.”, for example)
  • “Famous” characters (Al Gore, Randall Munroe, Michael Moore) that have extra traits but negative abilities (“Power: Save the Earth – When you exhaust this character, you must place 3 cards from your discard pile out of play, or you must kill this character”)
  • Larger card photos, particularly with characters, since this both allows me to cut out quotes (the hardest part of making characters right now) and makes the cards more visually appealing
  • More late-game boosts, similar to Anna’s attack from the base set that gets stronger when an opponent has 80 points or 10 kill counters

Along those lines, there’s a couple ideas I’ve been mulling over, and may try out in different ways to see.

  • Multiple of a trait requirements – Requirements like “Technology x 2” were very much a part of all previous iterations of the game mechanic. People Wars kind of naturally shirked that with its location-based trait tabs, and actually seems to be working out better for it. Still, I feel like there could be room for things requiring “Program x 2” or similar. This could be implemented as an addtional requirement in the card text (“You must also exhaust one of your Program characters to play this card”) rather than trying to clutter the trait tabs.
  • Dual-type items – Cards like “iPad” that provides computer and game or “Kindle” that provides computer and book.
  • Attachable Items – Items that bind to a character on play, can only be used by that character, but that refresh automatically with that character
  • Making KGB the “victory” faction – Each of the other factions already has a theme (Tartan characters can boost attack, Clustar characters can share traits, Kiltie characters can cheer). It would be interesting to make the “exchange points and kill counters” mechanics part of KGB. That said, I do want to see the game move more towards blended decks (as opposed to the attack vs task deck distinction that is fairly necessary today), so this may not be such a great idea.
  • Making KGB the “victory” faction – Alternately, have special KGB cards that would add alternate victory conditions. Immediate thoughts that spring to mind are cards representing KGB events (Get Board Get Carded, Steel Kage, Underground Tour) with different (potentially difficult) victory goals.
  • Locations – To further encourage blended decks, I could add a new card type that requires points to play, but that provides combat benefits. The initial thought was Location cards that played into a side deck, then used when an attack phase begins, that could provide offensive and defensive boosts for that round. Then again, this can also be implemented similarly with storage cards, or as events
  • Game-modification cards – Add a new “Seed” card type that is played during setup and modifies the game in certain ways (for example, establishing a victory condition of 50 points and 5 kill counters for you instead, or allowing a predetermined starting hand at the cost of deck discards before the game). This would also be a good way to encourage blended decks. I’m just concerned that the game is not large enough yet to support such modifications.
  • Another special item type – Adding a new type which is used for extra powerful attacks and skills, but whose item cards always have negative requirements (like damaging the user or discarding cards). The thought was to use the type for deck-replenishing and deck-draining skills, since those are both particularly powerful mechanics.
  • Group characters – Trios and quartets, in addition to dual characters, would seem to be beneficial for task decks (both due to higher HP and larger trait selection). Would be an interesting counter to some of the attack-boosting thoughts above.

I guess this post was mostly a brain dump.

If anyone has suggestions on books to read, game mechanics to try, or feedback on anything I have puked out above, please let me know. :)

Growing Up

It’s late and I’m musing about things.

It’s kind of fun, yet incredibly sad, how a lot of the people I knew and were close to have drifted off to different parts of the country and are now off doing their own thing. Even the people geographically close seem far more distant than I would have expected.
It means that we’re all off being successful in our own ways, but it also means I don’t get to talk to them as often. Many of them have also stopped using instant messenger (or are never at their computers when signed in) or LJ, which just leads to a deeper sense of… apartness, I guess. It’s weird relying on email and texts to keep in contact.

It’s also kind of scary how many members of my core friend group from middle school have gotten married or are engaged. And more surprising in many ways is how I hadn’t heard about many of them until browsing Facebook today. I guess it just goes to show how I’ve pretty much abandoned that group (or, I suppose, the group has abandoned me… or we’ve mutually abandoned each other). But meh. There’s a lot of things there that are crap, and I’m not one to easily (or, really, ever) forgive and forget.

Growing up, it always seemed that part of being grown up was having your primary “social group” be your family, with a couple friends you saw once every few months.
A lot of me (but not alot of me) is ready to go off and be that adult, but most of me isn’t, and is terrified by the thought. But, more and more, that’s how things seem to be turning out for me. I’m not really trying to isolate myself, it just seems that everyone is always busy and our schedules never seem to line up, and more casual groups (like KGB or the cluster) don’t have the same appeal they used to.

Also, on an unrelated topic, I’m not quite sure why this exists. But it’s kind of awesome, in a terrifying sort of way.
But this is lots of awesome. Good for her for poking fun at herself and doing so for a good cause. :)

Also also, on another completely unrelated topic, some of you may remember the Supernatural card game I had been working on. I decided to abandon that game (given that RPG Get! was the same game rules), and recently started on what will eventually be a new card game system featuring Supernatural. I’m calling it Investigations for now, and it’s a card game system (similar to RPG Get!) that can combine multiple universes into the same game. We’ll see how this goes.


Whee

Life has gotten much better since my last update. Work has calmed down, and I’m generally feeling more on top of my bugs and tasks. This is nice.

This past week was Tartan for the first time in a month (San Francisco trip, sick weekend, then two weekends without production), and it was nice… like going home again or something. It’s also been an interesting week for the Tartan. The Fence was vandalized this week, so we put together an article about the attack and a followup article about the campus reaction. As such, I’ve been taking photos of the unhappiness. It’s interesting to see the campus come together in a way that it never really does (and to see the haters hatin’, as they are wont to do).


People Wars has been going well. After some playtesting with Tim, Gabe, Krieger, and Kellie, some revamping, and some more playtesting with Kellie, Glisson, tbroman, and tvaughan, I feel fairly comfortable with where the game is at at this point, so I’ll probably release at some point in the near future.

Tonight I felt like splurging on food (as I often do), but I took the unusual step of actually doing so. It was actually a very nice experience that I would like to repeat… a bottle of wine (I’ve never had wine poured for me at a restaurant before!), an awesome slab of salmon, dessert, and very nice company (and conversation). It’s probably the first time I haven’t felt guilty about spending $50 on a meal, and I feel like it’s something I should allow myself more often. Good food is awesome.

In related news, I have gone vegetarian (lacto-ovo, or whatever it is, since I like cheese and eggs too much to give those up) and am seeing how long I can stick to it. I’ve never really been a fan of meat (I generally find it greasy), and ever since I’ve moved here, I’ve been making efforts to avoid it where possible. Seemed like a reasonable next step.

San Francisco

I am in San Francisco. It was a rather frustrating trip here, but has been a fun time thus far (due, in no small part, to the holiday today).

Travelwise, I spent most of yesterday on planes. Got into San Francisco about 30 minutes late, and had some slight panic when I made it to the bus stop at 12:16, with the 292 scheduled to arrive at 12:15. Fortunately, it was a little late, and I barely made it on… which was fortunate, because BART had stopped running and the next bus was at 1:15 AM. Made it to the hotel at around 1:30 and managed to get some sleep. Meh.

Jeremy, Shawn, Ian, and I spent the day wandering San Francisco for Unpresidents’ Day.
What is Unpresidents’ Day? I’ll let the video tell you. (NSFW for language.)

Video editing done by Jeremy. My DSLR apparently delivers decent quality audio, despite all the background traffic.

There were also tasty Mission burritos (oh how I missed you) and Korean food at Stone (highly recommended).

Mark and Tim playtested People Wars for me, and it seemed to go well. It looks like attacking and tasks are mostly balanced now (I worry a bit about attacking being overpowered, actually, because of the constant difficulty of task playing, but lower difficulty as the game progresses of using more powerful attacks), but the main issue is (as I suspected) with the limited pool of task cards. This will have to be remedied before the game is released.

Now I should sleep so I can go to work tomorrow. Yay work.

Yay Dreams

So I had been remembering a movie for a while that I had seen a few years ago, thinking it was good and wanting to buy it. I had vague memories of the plot and characters and who I had seen it with, and was figuring I should ask them what it was called… but of course it kept slipping my mind at times when I was by a computer.

Last night, I had a dream about the plot, and about being in the movie, and about picking up a copy of the DVD at the store. It also gave me the title. Lo and behold, I remember the dream (and the title) during the afternoon and look it up on Amazon. And it was the right title.

My subconscious is awesome.

(The movie, by the way, is The Illusionist.)

In card game news, RPG Get! has been put on hold for a bit while I work on People Wars. I think working on the TCG website and subsequently looking back at the people-based card games made me realize how much I miss having cards representing the people and events in my life, so the game kind of took priority.
(The game being built on a known, proven game system probably didn’t hurt either… RPG Get! is getting there, but still has a lot of issues to iron out.)

If anyone is interested in seeing the cards or playing the game, People Wars as it currently stands is available for download here (and you can poke me for game rules). Once I get it to a point that I’m happy with, I’ll build a full website for it.


Yay card games.