Moar Card Games

Thanks to my new card game website, I’ve been getting more interested in working on games.

I spent some of today looking back over cards from Student Wars, and it’s actually really fun going back and seeing all the people I knew and all the things I did. The game itself is amusing too… I came across things like rlambert’s “Math Math Math” attack: “Look at the top 3 cards of your deck. If all are characters with ‘Math’, deal 150 damage. Otherwise, deal 20 damage.”

Spent the rest of my time at home today continuing work on RPG Get and tweaking the card templates and rules for People Wars, with feedback from Ian.


The main difference is that the traits have been moved to the right-hand side of the card, instead of being along the bottom. This was primarily motivated by my desire to stop tying trait groups together (see the People Wars page, if you’re actually interested). The HP and retreat elements have also been tweaked so the card isn’t just all colored boxes. I think it looks quite nice.


One thing that seemed to make sense with RPG Get! is to have some fixed “starter” cards… for example, starting a game with a Fomar as your main character should automatically give you Foie Lv. 1, whereas starting with a Hucast should give you a Saber. It also seemed to make sense to limit starting characters to level 1. Therefore, there’s a new “Starter” bar in the upper right of the card with this information (starting number of reward counters, as well as a list of starting cards).
I’m not sure how I feel about its current position and size (although I think it makes sense to keep it small, since it’s only used for deck construction and in the setup step, before the game starts). I considered making it part of the rules (listing all the characters that could be starting characters, along with what they start with), but it seems to make much more sense as part of the actual card.
Thoughts from any design-minded folk would be useful.

Yay card games.

Card Games

I like working on card games. A lot. I thought it would be interesting to add a site with a history of all the card games I’ve worked on.

The result is tcgs.alanv.org, which has information, rules, sample cards, and even full game downloads for the various card games I’ve created over the years.

It’s interesting to see how my cards have grown gradually more complex over the years.


My first really developed card game, the Starcraft card game, had rather unreadable (and low-res) cards. The game was also rather unplayable.


The Website Card Game had low-res cards that were at least somewhat legible, but it’s rather obvious I had no idea I what I was doing in Photoshop.


The cards from The PSO TCG Version 2 are still small, but are actually readable and reasonable.


PPA TCG Version 2 cards are still among my favorite card designs. They’re simple, but I like the way they came out.


Student Wars has one of the more complicated card layouts (and are also text-heavy), but I think they look quite nice. Downside is the smaller card photo.


The cards of Zeke’s Nose were very basic, but I like the art style.


I like the cards I’m currently working on, for RPG Get Version 2.

The card games themselves have also evolved quite a bit, although that’s more difficult to depict visually. It’s interesting to see how my game design went from unfocused and unplayable (Starcraft card game) to unfocused and reasonable (PPA TCG and PPA TCG Version 2, which was also my most successful card game) to focused and reasonable (Student Wars, which was also my largest card game) to too focused and uninteresting (Student Wars Version 2, which was overengineered to a fault). Perhaps there’s a lesson to be learned in that.

Yay card games.

Thoughts on Life

Life goes, I suppose.

Today, I went to Border’s to use up my gift card on books, with the intent of picking up copies of Slaughterhouse-Five, Fahrenheit 451, and Brave New World (the last being the most important). However, of those books the only one that was not $15 was Fahrenheit 451 (seriously, if Amazon can sell these for $8 new, why can’t you?), so I picked up a couple clearance books instead. Spent the afternoon and evening reading through them. It’s nice… I haven’t really just sat down and read books for fun in a long, long time. (Perhaps the speed at which I go through books is a contributing factor, given I finished three 200-400 page books in 6 hours. Then again, given I watch most DVDs at 1.5x with subtitles, I probably go through all media faster than most people.)

Work goes. I find it strange how I can enjoy the work I am doing so much, yet be so frustrated by work in general. Perhaps it’s because it’s always the little details that annoy me, but the general work I’m doing is interesting and awesome. So it goes.
(As an example, I had to attempt to submit a changelist seven times today before it went through, over a period of about 2.5 hours. Frustrating.)

I have been working on the redo of RPG Get!… again. It’s now on its fourth revision (second, as far as the general public is concerned), and will hopefully be ready for limited playtesting this weekend. With the rules revamp came a template revamp (although this was actually not necessary this time). Playing around in Photoshop is always fun, and I’m hoping to be able to do so for each expansion set released as I redesign the templates to fit the particular source material.

Personal life continues to be very nice. I suppose I don’t write about that enough, but I don’t really know what there is to say. Things go well and I am very happy. Whee.

I feel like I haven’t been sleeping well lately. I should attempt to rectify that now.

Life

Hard to believe it’s been over a month since my last post.

Life goes relatively well. life has gotten an update through November.

I purchased the complete series of Battlestar Galactica and have been watching it. This show is amazing. Yay for awesome SciFi. I guess it’s kind of my Christmas gift to myself.

This weekend has been full of eventfulness. Tim came to visit us and there has been a lot of gaming. We also went to Patrick’s last night (dragging along Tim, Keith, and Dan) for more games. Games have been fun.

Most importantly, for me, is that I have finally gotten [the redo of] RPG Get! playtested. This was actually extremely useful, because it showed very quickly that enemies were underpowered, rewards were overpowered, and the current system for mission attempts was too prone to deck screw. Changes are being made to the rules and cards, and hopefully the next playtest will go better. (Thanks, Tim, for helping.)

In other news, I finally ordered my laptop. I ended up purchasing the Toshiba, figuring that the price was great, and Costco provides a 90-day return policy plus 2 year warranty, so I can’t really go wrong. It arrived Friday evening, and I’ve just started setting it up (since the weekend has been full of distraction). So far, I’m extremely happy with the purchase.

I have also been getting back into KoL recently. There has been a pre-Crimbo (KoL’s Christmas) celebration in Crimbopolis, a special area of Hobopolis with unique loot. I managed to get fairly bad luck in my first three runs, ending up with three outfit pieces and none of the three optional drops. The fourth run managed to get one optional drop, but I ended up just purchasing the other two afterward from another clan this afternoon… so I finally have the full set of gear from the dungeon. Yay.

Tim is leaving tomorrow morning, and photos will be posted at some point. Yay life.