Randomness

I wonder how many people remember the “I want a standing ovation” thing from freshman orientation. Meh.
I was browsing through photos for Student Wars and came across some orientation pictures, and it reminded me of that.
In any case, Loose Ends is slightly more than half done. If I’m not lazy this upcoming weekend, I can probably have it out by Monday… not that anyone really cares anyway.

The flight yesterday was mostly uneventful. There was an interesting kid behind me in line at the security checkpoint, but I’ve already written about this in my LJ, and I don’t really want to repost it here.

Super-special bonux thank you points go to Klipper for picking me up from the airport yesterday. Really, you made things a lot easier for me, and made it so I had time to do cluster games and everything. Thanks :D

Alan playing Starcraft.

According to Facebook, I now know 6 Alans (besides myself; plus one Allan). Interesting, especially given that 4 of them have been in this past year.

Tonight should be good. In fact, most of today should be good if I manage to actually contact all the people I’ve been wanting to contact and who have been wanting to contact me.

Random updates

For people who are interested in Student Wars, the second-to-last expansion (Internships) has been uploaded for your playing pleasure. I’ll work on Loose Ends eventually and wrap up the game.
In related news, work on the graphical cards for the STD Card game, work on the base sets for the Supernatural card game and RPG Get! card game system, and work on Student Wars v2 have all been delayed because I’m busy with school and other life stuffs.

I photographed Tom and Car yesterday as the first part of my next assignment for portrait.
Feedback on these would be helpful, as I don’t want to do horribly on another portrait assignment.
Bleh.
Most of these have been slightly cropped, but the framing still bothers me (if anything, the recropping to try and confirm to what the professor considers “good” is what bothers me, since I like the full frames on many of these)… not sure what to do about that.
Meh.
How is it possible to hate photo so much, given that I immensely enjoy photographing?

In the full version, part of her elbow is still out of the frame. I tried cropping it down, but it still looks weird. Bleh.

Cropped too close to her head, maybe?

I like this more than the full one, where she is more centered in the frame.

Not sure about the cropping of this.

I’m torn about this one, because I really like it, but I feel like my professor won’t.

I like this one.

Once again, arms being partially out of the frame, and unsure how to fix it…

God, what is it with me and partially cutting arms out of the frame? It’s not something I’d normally notice, except it was one of the (few) things specifically pointed out to me… but the thing is, it doesn’t bother me that they’re cut off, and so it’s not something I think about while photographing. If anything, it bothers me when you see the entire arm in the frame, because it looks weird.
Is it my fault that my artistic sense doesn’t conform to the general sense? Things that I find artistic never match what other people like. And if it wasn’t for the fact that it affects my QPA, I wouldn’t care.
I hate hate hate hate hate hate hate photo -_-
I just want to go out and take photos and not have to care about this stuff, because I enjoy it, and the stuff comes out good *enough*. Why am I spending time stressing about this? Grargh.
I swear, if I was less anal about losing half a semester of work, I’d drop this class and be so much better off for it.

Content is continually being added to CMU Adventures. I’m currently working on the Doherty 1/B content, and will start on Wean 4/NSH soon. If you haven’t yet, creating an account and playing would be much appreciated, as the game could use all the testing it can get.

At least there’s something I’m good enough at.
*sighs*
*stabs photo with a big stabby stick*

Whee

Finished the Internships expansion for Student Wars yesterday. The tenative card list for the final expansion, Loose Ends, is also posted. I hope to have those finished, and to have Student Wars v2 started, by the end of next semester. Whether that’ll happen or not is anyone’s guess.

Also, as a note to myself, I need to work on graphical cards for the STD TCG, and also to make more cards for the Cluster card game.

Last night was a good day in KoL. I managed to get to level 11 in 2 adventures (I just needed 2 clover adventures + stat script) and beat the sorceress with no problems (had over 150 HP left; her first form only dealt 15 damage the entire time). Then I power levelled to level 15 in about 110 adventures while simultaneously building my NPZR (keep in mind a lot of those adventures were spent at the shore getting the toaster), then farmed for clockwork keys for my remaining 160 adventures. Then I ascended as an AT and got to level 4. So yeah, it would have been a sub-1000 turn run if I hadn’t wanted to level to 15 to perm pulverize. With just the levelling, its around a 1000 turn run. The only thing that made the turncount so high was my farming.

Yesterday Kat and I went to see Victor and Leon’s puppies. Oh god, they’re so cute!
Er… Oh god, there so cute! Their cuter than you’re puppies, and they have the affect of making you go “awwwww”. Your weak for puppies, you know you are.
That was painful >_<


In other news, my new memory card makes my camera say there are 1.2K available pictures… but the battery is on its way out (already :-\ although given how much I use it I guess it’s not a big deal) so I only get enough power for a couple hundred (on a full charge, although it’s stopped charging correctly, so that doesn’t mean anything).
Wheee!

Life is amazing and awesome and makes me happy.

Card games

I’ve started work on a new Supernatural card game.




It probably needs a lot of tweaking before it’s balanced, but meh.

I’ve also doubled the number of available cards in the Cluster card game, and revised the rules to make them work a little better (hopefully). Any feedback on the game (if you play it with your family or something) would be amazing and muchly appreciated. Please?

Graphic cards for the STD card game are coming soon. I need to get up the motivation to find gross pictures of STDs online (or draw my own).

So yeah, that’s really all I’ve been doing lately. Break is boring. Blar.

Dreams, Graphics, Cluster TCG

Had a bunch of random dreams last night that were somewhat interconnected. In most of them, I was a hero (from Heroes of Might and Magic) going around with a bunch of troops and fighting enemies in this old abandoned warehouse. Found a bunch of people I knew there, and proposed mating with them (apparently a game mechanic whereby you get more units)… and then suddenly they were real clustarfolk, and I was propositioning them for sex (“but not really,” I said, “since this is all in a video game”). Before anything happened though, a huge bird (a la Spirited Away) flew overhead looking for us, and we all ran into a hole and hid. Then we ran around the warehouse together finding various parts to build something (I forget what it was, exactly)… and then I unfortunately woke up.
Blar.

Managed to get a surprising amount done on graphics today. God, I hate that class more than anything. It was quite satisfying filling out the FCEs for it. In any case, I had been stuck on the L-System tree generation for a while.
Talked to some people today and I finally realized why my trees weren’t rendering (it wasn’t a problem with my code at all, technically)… first off, I didn’t realize you could change the rendering depth (you have to do it while the program is running, and only through the center-click menu, and the mouse I was using didn’t have a center button), and so I was only rendering trunks of trees without branches (which is why they looked weird).
Once I had that fixed, they still weren’t working. In the code for a RotationNode, they have an enum rotation = {XAxis, YAxis, ZAxis};. Naturally, I checked the rotation and rotated about the axis as stated. That’s right, no?

WRONG
Due to something they’d done in another part of their code (that we weren’t supposed to modify), a rotation specified about the X-axis actually had to be done about the Y-axis (glRotated(degree,0,1,0); instead of glRotated(degree,1,0,0);), Y-axis about the Z-axis, and Z-axis about the X-axis.
If that’s not the most broken starter code I’ve ever seen, I don’t know what is.
In any case, got that working, and it actually looks good (even if my custom tree file slows rendering to a crawl because of its complexity).

Then, I started tacking the task of animating BOIDs. Thanks to my complete ignorance when it comes to C++, I spent around 2 hours (with tons of help from Mark Tomczak [thank you so much!]) realizing that I was missing a ; at the end of my class declaration, that I needed to add boids.o into the makefile, that I needed to add “using namespace std”, and that I needed to #include <vector> instead of just #include <stdlib.h>. It was just so frustrating trying to create a new class and get it working with the rest of the starter code when I’d never written a C++ class before. In any case, once I had the files compiling and linking, they worked perfectly.

So yeah, now I have a program that procedurally generates both the terrain (both texture and color) and the skybox, draws L-System trees according to lsys files (with real-time-modifyable recursive depth rendering), and animates a flock of BOIDs (currently just black triangles) with flocking behavior. The BOIDs are actually quite mesmerizing to watch. They each independently fly around and avoid each other but they also move as a flock (so the flock as a whole has a distinct velocity).

I plan to work more on the Cluster TCG tonight. Hopefully I’ve have enough cards that the game is actually playable by the end of this weekend, if anyone wants to playtest it. The website for it will go up later tonight, probably (just a placeholder site).
Here’s your card, Elise:

Oh, also, today was the first snow of the year (finally). I didn’t get any pictures because I didn’t want to risk my camera dying from getting wet, but meh. I might take some tomorrow when it’s not actually snowing but still light out.

Also, I’ve noticed lately that while I’m generally more comfortable around more people, and (usually) enjoy spending time with people again, I’ve also started shutting out more and more people when I inevitably hit the point where I need to talk to someone (my form of stress relief). Perhaps this is because, more and more, I recieve hostle responses saying that my problems don’t matter and that I’m acting stupid. I mean, yes, I often get overly emotional about petty little things, but I don’t believe that my feelings are invalid. As much as I would like to be able to shrug off stuff like schoolwork stress and whatnot, I can’t… and the little things are usually what get me in a bad mood (since there’s nothing *big* going wrong in my life, which I do feel immensely grateful for).
Meh. Odds are, if you’re reading this, you’re probably not one of the people I’m referring to, but I dunno. In particular, this definetly doesn’t apply to Kellie, Ben, or Ev, since they listen to me whinge far more than anyone should be asked to.
Also, if I used to turn to you when I needed to talk but no longer do, don’t be offended. Odds are that I’ve stopped because I feel less comfortable talking to people in general, not just to you.
Just a thought.