This weekend was the Salesforce 156 Sandbox release. It was the first release I was working for, and it was pretty exciting. Friday night there was downtime and I got to monitor application errors and such after the upgrade. Then I went into work Saturday and Sunday (I live so close I figured it was easier to do that than stay at home and use VPN) in case I was needed for bug fixes.
Fortunately, the release seemed to go well. My team didn’t get any bugs and the e-release that went out yesterday seemed fairly straightforward.
In the meantime, I’ve been playing Vegas Showdown online with Tim, Greg, Mars, Dan, and Keith (though not all at the same time). Managed to win for the first time today… it came down to the last renovate where I was able to move the Space Age Sports Book next to the Fancy Lounge and score an additional 6 fame from completed diamonds… won over Tim by 1 point.
Besides that, I’ve been working a bit on the RPG Get! Card Game. The first set is going to be PSO Episode 1. I’m rather excited about it… most of the basic spells and weapons now have cards (I need to get screenshots of a couple more weapons, but then I should be good) and I have monsters up through Mines complete. I need to work on Mission and Character cards though. If I continue working at this pace, I should have a tenative base set posted for playtesting sometime next weekend.
I’ve also been sporatically opening DBZ TCG boosters (7 boxes left, which will be opened next month). The distribution overall seems rather skewed. It’s not unexpected that, out of the 36 boosters I’ve opened, I have duplicates of some rares (despite the fact that I’m still missing over 2/3 of the rares) and uncommons… but the fact that I have 6 copies of some of the common cards while I have none of some other commons and that I have 4 copies of some uncommon cards while I’m still missing about 1/4 of them makes me feel like they purposely skew towards the basic attacks (Blue, Black, Red) and certain characters (the humans, mostly) while skimping on the more interesting cards (Saiyan, Namekian, Orange attacks and non-human characters).
I suppose we’ll see how the overall distribution ends up after 10 boxes.
I need to revisit Student Wars v2 and rebalance GPA. The game still seems incredibly skewed towards kill-counter win, and that needs to be fixed. Has anyone besides me actually tried it yet?