Train! Deck! Pickles! Cards!

I neglected to mention in the last post, but we went and saw Big Boy, the historic steam train that’s running westward! Unfortunately, the experience was negatively affected by inconsiderate people and inconsistent staff: A staff member told us to move from our (ideal) photography spot, and a different group of people were allowed to stay by a different staff member, and then the first staff member conceded, but by then the spot had filled out. And we were all told to stay 25 feet away from the tracks as the train came by, so I stood reasonably far back… not only did everyone (predictably) crowd up to the tracks as the train was coming, a guy walked up from nowhere (hadn’t been waiting previously) around 30 seconds before the train arrived, and just stopped in front of me. So our almost 4 hours of finding an ideal photography spot and waiting for the train was somewhat ruined.

Still, here’s a train, albeit with a bunch of people in front of us.

We’ve also spent the week restaining our deck. Last time, we hired someone to do it, and they didn’t do a particularly good job, so we told ourselves we’d do it ourselves (better) the next time. Well… it’s now the next time. And the only stretch of ~5 days without rain also happened to be ~35 degree (95 F) days. So the only times we could really do work was as the sun was rising at 6 AM, plus some non-staining in the evenings, both because we didn’t want to die of heatstroke, and because the stain couldn’t be applied above 32 C (90 F) or in direct sunlight.

We made it work somehow (mostly by skipping most of the vertical rails) by waking up before 6 and doing a ton of work in the evenings (including yesterday and today, when we’re also under “stay indoors” recommendations due to the air quality due to wildfires). Ugh. (Actually, the wildfires blotted out the sun enough to allow us to stain more today than expected, given the previous temperature forecast, so maybe a win? Still, hooray for N95 masks.)

Also: It’s Picklesburgh!

Pickle soda!

Pickle fudge! (Yes, I bought some.)

Ride the mechanical pickle!

So many pickle things, including all the usual fair food with pickles, and every-kind-of-drink-you-can-think-of with pickles added!

Also, apropos of nothing, I know nothing about the Union Arena card game but already hate it for ruining searches when I try to do research around the Bleach TCG or the Fullmetal Alchemist TCG, because practically every result now is for Union Arena rather than the separate card game. I’m waiting (and worrying) about what other TCGs will be extremely difficult to research thanks to it.

Also have I mentioned how much I dislike TCGs that don’t include a rulebook with their precon decks or, worse, their starter decks? Lightseekers is guilty of this (and ruined an attempt to play the game because I would’ve had to pull up the rules on my phone), and I can already see Sol Forge having the same problem. FMA technically has “theme decks” but they only released one set of starters in their 7-set run (with the base set) so they really should’ve made a rulebook available with any of the other three sets that had decks. Digital rulebooks are absolutely not the same, especially if you’re playing a physical card game. Boo to them.

Anyway, life is amazing.

Defunct Card Game Musings

I’ve gotten pretty deep into the world of defunct card games. The number of writeups on the website grows by the day (yet still covers probably less than 1/3 of the games in my collection), and I’ve also started a YouTube channel to present the games more directly.

But in doing so, there’s a couple things I want to talk about here in slightly more depth. (With apologies to people who don’t care about defunct card games.)

First, I’d previously written about the change in starter deck configurations over the years. There does seem to be a general trend from “starters are fully randomized” for the 90s games, to “starters are fairly fixed” (around Decipher’s golden age), to “starters have randomized parts” (like which character is included) or are blind packed. And seeing all of this across games (and being able to write about it) has been fun. Especially writing about what this does to rare pulls from boosters, and how collectors (trying to get one of everything) would be impacted.

But I hadn’t realized how bad the 24 TCG had screwed this up until I sat down to actually write about the game… they combine the worst of blind packing with a randomized set of cards, utterly destroying the game for collectors. I’m still not over how much I hate their choice of product configuration. And I’m still not over how much the game got screwed over by the decisions of the marketing team. It’s actually a good game that deserved more love that it got.

I was also surprised how much the Panini version of the DBZ TCG felt good to me (from the standpoint of collecting), but was objectively not great. All starter deck cards were starter-only rarity? Great! (Especially after being bitten by Score’s DBZ TCG’s starter decks which yielded 12 copies of a single rare card.) But it only felt that way to me because I could buy an entire box of starter decks, guaranteeing all 6 different blind-packed starters. (I’ve also become very familiar with “the coupon collector’s problem”, which gives a way to calculate how many blind-packed decks you’d need to have greater than a 50% chance at collecting every deck. (For 5 different decks, it’s 12, and for 6 it’s 15. There is of course significant variance on that.)

Second (and speaking of DBZ), I’ve run into two sets of games now that have basically “revised” themselves into an entirely new (and significantly simpler) game: Star Trek 1E to 2E, and Score’s Dragon Ball Z CCG to their Dragon Ball Z TCG.

This is honestly something I’m personally familiar with. When I created the PPA Trading Card Game in high school, I did basically no playtesting, and threw cards out there with no regard for their impact on the game (which people did actually play, after school!). It was more just a fun thing where students could collect cards with their photos on them, and maybe on the side it was also a game experience.

This is how Star Trek’s 1E and Score’s DBZ CCG feel to me. They both seem like a product geared more toward “look at these great characters and ships or moves that you know!” that just so happens to have a game around them. Both games feel like they took a significant amount of time to find their footing and try and establish actual game rules. Both saw (against all odds, as far as I can tell) serious competitive and tournament scenes. Both had serious serious flaws, and overly complicated rules, and cards that are arguably well overpowered. But both also had a ton of love from players because they felt really “true” to their source material. 1E literally felt like being in an episode of Star Trek, with game rules drawn directly from how the Star Trek universe functioned. The DBZ CCG felt like playing a DBZ character, gaining anger throughout a (fairly haphazard and improvised) fight, powering up as allies gradually joined the cause and banded together.

After the PPA TCG died (because I graduated from high school), I had a few attempts to redo the game, prioritizing the gameplay first and foremost. A few attempts were too mechanics-focused (Student Wars had a primary trait that controlled everything about the character, and was confusing to players), but I landed on what I feel like is a reasonable balance with People Wars. It lost a lot of the flavor of the original game (you’re no longer raising your GPA to get a 4.0, and you’re no longer encountering all the little weird school-specific things), but it’s much more balanced as a game. And this is what it feels like Star Trek and DBZ did with their second versions (Star Trek 2E and the DBZ TCG.)

The remakes of both of these games (Star Trek 2E and Score’s DBZ TCG) are, in my opinion, significantly better than the originals. Like, there’s absolutely no competition. Both were clearly designed first and foremost as games, with well-thought-out card types (No more 20 card types in 1E! Separate ally cards in DBZ!) and rules and faction divisions (or lack thereof). Both had balance in mind when cards were being made. Both sought to minimize rule exceptions or special rules (such as around affiliation battling for 2E, or around critical hit effects for DBZ). I enjoy playing both of these games, 2E more than 1E and the DBZ TCG more than Panini’s (later) version (which carries over a lot of what made the original feel like DBZ).

And it seems like both were fairly universally hated by players.

No, seriously. I was trying to find players who preferred the remakes (like I did). The best I could find was questions from non-players asking about the differences. There are a number of videos from players describing why the remake is “bad”, and none of their points are objectively valid. (“They got rid of anger, which ruined the game!”… one mechanic does not a game make. “In what world is this easier to understand than this?”… it’s a much more concise representation of game mechanics that I greatly prefer over a verbose statement saying the same thing, as a gamer, because fewer words on a card is better. “No more separate spacelines”… yes because that game mechanic was unnecessarily burdensome for no good reason.)

So the reaction was baffling to me until I stopped and thought about it some more. The biggest thing is that, in both games, the new games were fully incompatible with the old cards (which was, of course, a necessity if you’re completely redoing a card game’s rules). 1E and DBZ players were upset their existing collection of cards (and the real money investment that represented) became useless (and allowing some 2E cards to work with 1E didn’t help that concern). Both sets of players also felt like the new games no longer captured the “feeling” of the properties. It didn’t matter that they were better games. The players didn’t care about the actual gameplay as much as the community and “feel” of the game. And the players in both cases felt like the new games ruined that feeling. (Which, to be fair, they did, dropping the faithfulness to the source material in favor of being easier to learn and more balanced.)

In the case of DBZ, you also get insight into what happens when the company reverses course. The subsequent Panini (who’d purchased Score’s assets, and therefore rights to the original game) version of DBZ (also called a TCG, confusingly) says it’s compatible with the original CCG cards. It’s not, really (at least not without a set of hybrid rules and a bunch of special cases)… but that acknowledgement seems to have been enough. The remake seems to have done pretty well with players before Bandai took back the IP for their Dragon Ball Super card game and killed it for good.

But in general, this project has gotten me back into my old collection of games in a way that just feels really good. I love spending days digging through binders and boxes, and taking photos of things, and writing up thoughts on the history and starter deck compositions. It’s also meant I’m starting to play some of these older games again, which has been a lot of fun.

Another perk of my time being my own, rather than belong to a corporation, I guess. :)

Life is amazing.

Defunct TCG Info Site

Recently, my high school friend David said he was trying to play some TCGs to learn mechanics as inspiration to design a TCG. If you’ve followed my journal at all, you’ll know I collect and play a bunch of defunct TCGs.

The collection has grown since the last post:

In any case, this felt like a perfect opportunity, so I sent him some (lots) of game decks and rules and materials for his research.

The time I spent pulling together the decks (and, in some cases, building decks, as I didn’t have any handy) brought back my many-years-old desire to start some sort of blog about defunct card games. In particular, I’ve always been fascinated about the composition of starter decks for various games (Are they legal decks? Is a single product for 2 players? Do they include extras like booster packs? Are the cards in the deck randomized? Are the cards in the decks starter-exclusive? Are fixed decks identified on the pack or “blind” packed?), and it’s been interesting to see how the older TCGs mostly had random cards, and how that’s changed with more recent TCGs to include fixed (and often starter-only) cards.

In any case, I’ve started the blog here, on my TCGs site. It currently includes my favorite TCG (.hack//ENEMY) and one I know very little about (Super Heat), and I’ll be adding more from my collection over the next periodoftime.

At some point I might want to record some gameplay videos or such to add as well, but many of these games already have a good number of videos available on youtube, so that feels less critical.

Card Games and Board Games and (Keith) Bares, Oh My

I’ve been on a bit of a defunct TCG kick lately, purchasing several new defunct TCGs and doing a bunch of card sorting. Things I’ve picked up include the Bleach TCG, the third starter I was missing for the Young Jedi TCG, the Power Rangers TCG, Force of Will, My Little Pony TCG, Dicemasters, Highlander TCG, Epic Battles, and some more Star Trek CCG and VS system. It’s also made me revisit (and reorganize) a lot of the TCGs I already have, such as .hack, Buffy, Megaman, Hecatomb, World of Warcraft, Fullmetal Alchemist, DBZ (CCG, TCG, and new Panini CCG), Yu Yu Hakusho, X-Files, Neopets, Simpsons, UFS, Lord of the Rings, and the Star Wars TCG (by Wizards, not to be confused with the CCG from Decipher).

Behold, my sorted and labelled collection!

I’ve also been dumping starter deck card lists (at least for the games with fixed starter contents) over at randomjunk, mostly so I can reconstruct decks in the future if needed. Some of them (like .hack) required quite a bit of reconstruction (since I didn’t want to open new, unopened decks to confirm), so I hope I have it all correct.

In any case, it’s interesting how TCGs have changed over the past decade or so. Some thoughts in no particular order:

  • A lot of the older games are much more low-frills: the starter deck boxes contain little more than the deck and some rules and are often sized exactly for the contents, and the games usually don’t require components other than the cards themselves. Newer games have dice and tokens and counters and come in huge boxes with plastic inserts that have to be discarded. (Power Rangers and Force of Will are particularly bad at this, but World of Warcraft also comes in huge cases which are at least functional.)
  • A surprising number of starter decks are not actually tournament-legal decks. World of Warcraft is especially bad at this (would it kill you to give us a full 60 card deck rather than a half-sized one?), but things like Buffy, Star Wars’ theme decks, and Power Rangers also offer starter decks that are less than the necessary number of cards.
  • Many games have two-player starter deck variants, which is nice, but those almost always have fewer cards than required for a legal deck. (See: Young Jedi, Star Wars TCG.) Still, I blame this less than the above, since you’re not forcing each player to buy a deck to play.
  • It’s interesting how TCGs went through a “starters must be randomized” phase, and then split into either theme decks or semi-randomized setups. Star Trek, X-Files, and Highlander are good examples of games with starters that are actually not only not tournament legal, but are often outright not playable out of the box due to the randomization. Some games then turned to preconstructed decks, often with randomized selection or portions of decks in opaque boxes (such as Bleach, Buffy, World of Warcraft, DBZ [both CCG and TCG], and Yu Yu Hakusho), while others took a more consumer-friendly approach of preconstructed decks indicated by the box (such as Simpsons, Megaman, .hack, Fullmetal Alchemist, Neopets, VS, and UFS) so you could select which deck you wanted.
  • Duplicate cards are an expected part of any starter, but some games take this to an extreme. I think Decipher’s 2-player starter decks (Young Jedi, Austin Powers) are especially egregious examples of this, but even things like the Star Trek 2E Starters duplicate cards for no good reason between decks (and even between decks in different expansion sets).
  • I wish more games did the “starter deck” rarities, especially across all cards in a starter deck. It’s extremely frustrating to open boosters and get a “rare” that you already have a few copies of from a starter (the DBZ TCG was particularly bad at this, with both the decks having two copies of one card as the only rare), but WoW does this too. Huge kudos to things like DBZ Panini for having only starter-rarity cards in their starters, but thanks to things like Megaman and .hack for at least trying via starter-only “rares”. (Alternately, randomizing only the rares works too, like LoTR or Buffy.)
  • I wish more games would include a booster pack or two in the starter deck. It’s a good way to give a taste of the collecting and customizing experience to newbies, but also increases the value of purchasing multiple starters. Bleach and WoW are probably the top here (two boosters per starter) but other games like Terminator at least make an effort.

I keep thinking it could be fun to start a blog/podcast/youtube channel on defunct TCGs, giving a general summary of their format (starter randomization, thoughts on packaging and collectability), gameplay, history, and my thoughts on the game. But like most things, I’ll probably never find the time to do it.

It’ll also be interesting to potentially try out playing some of these in the future. Which is actually a reasonable segue into the next subject…

We’ve started in-person games again, albeit outdoors (on our backyard deck) and with a very small number of other people at a time (1-3). Still, that means photos has gotten its first update with photos since the pandemic began (the last galleries, despite being posted in August, were from a February trip).

This is mostly thanks to Ben, who was in town for an unexpected visit. We hung out and played some games on the deck a couple of times (including some of my new pickups from the pandemic, such as Shadows in Kyoto), and it felt okay enough that we had Keith and Austin over for some more serious games this past weekend. I think we’re not ready for games (or generally groups of people visiting) inside the house yet, but outdoors seems fine.

We also had lunch at Emiliano’s with Keith (sitting outdoors, of course), which was our first restaurant meal with someone else since the pandemic started.

Baby steps :)

Craziness! (San Francisco, Carnival, cards, life)

I’m, uh… really rather behind here. Which is matching the rest of my life pretty well, so I guess that’s not a huge surprise. Life’s photojournal and stats pages have finally been updated, a bit later than usual, mostly because I’ve been super behind in photo sorting and tagging recently.

Anyway, lots of things have been happening lately. Let’s see how many I can remember…

We’re in something like year six of four weddings per year, except last year which only had three. But this year felt like it had to make up for last year by having six weddings. Unfortunately (or maybe fortunately, for travel), two of them are on exactly the same dates as two others, so we’re only going to four. But one of those is in Hawaii, a week before I have to be in SF for work again, which is in turn a week before another wedding in Chicago. Which is a week before another wedding in San Francisco. It’s going to be an insane travel time.

Speaking of insane travel, I was in San Francisco for work in April, and it was a nice time.



But I had to rush back, without the usual Phoenix stopover, because the following week was Carnival! We had fewer guests in our house this year than last (two kids and three adults, compared to last year’s two kids and six adults), which I think was a lot more manageable. Carnival itself, however, made up for the relative calm at home by being both a reunion year and being the KGB 30 celebration, which meant there were lots (and lots) of events to worry about.


After the craziness of that stuff died down, work started picking up again. I officially got a promotion to Architect, which is insane and also means I’m dealing with things across four different teams now. Which I’d been unofficially doing anyway, but somehow it just feels a lot more serious now or something.

I also bought more Dragon Ball Z card game cards. Lots and lots of cards. 12,460 cards, give or take a couple booster packs. So, with that, there’s been a lot of pack opening and card sorting and things that I generally find relaxing and soothing. Which is nice, except it means I’ve been neglecting other personal projects like photos. Still have over half of it left to open, but I don’t have to deal with it all now.

In more recent things, winter seems to have finally ended, and Brian hosted a rose wine party to celebrate. We drank a lot of wine, but I guess we were also a reasonably large group, so it’s not too crazy.

Here’s hoping I can catch up on photos and things before the insanity of weddings begins…