Train! Deck! Pickles! Cards!

I neglected to mention in the last post, but we went and saw Big Boy, the historic steam train that’s running westward! Unfortunately, the experience was negatively affected by inconsiderate people and inconsistent staff: A staff member told us to move from our (ideal) photography spot, and a different group of people were allowed to stay by a different staff member, and then the first staff member conceded, but by then the spot had filled out. And we were all told to stay 25 feet away from the tracks as the train came by, so I stood reasonably far back… not only did everyone (predictably) crowd up to the tracks as the train was coming, a guy walked up from nowhere (hadn’t been waiting previously) around 30 seconds before the train arrived, and just stopped in front of me. So our almost 4 hours of finding an ideal photography spot and waiting for the train was somewhat ruined.

Still, here’s a train, albeit with a bunch of people in front of us.

We’ve also spent the week restaining our deck. Last time, we hired someone to do it, and they didn’t do a particularly good job, so we told ourselves we’d do it ourselves (better) the next time. Well… it’s now the next time. And the only stretch of ~5 days without rain also happened to be ~35 degree (95 F) days. So the only times we could really do work was as the sun was rising at 6 AM, plus some non-staining in the evenings, both because we didn’t want to die of heatstroke, and because the stain couldn’t be applied above 32 C (90 F) or in direct sunlight.

We made it work somehow (mostly by skipping most of the vertical rails) by waking up before 6 and doing a ton of work in the evenings (including yesterday and today, when we’re also under “stay indoors” recommendations due to the air quality due to wildfires). Ugh. (Actually, the wildfires blotted out the sun enough to allow us to stain more today than expected, given the previous temperature forecast, so maybe a win? Still, hooray for N95 masks.)

Also: It’s Picklesburgh!

Pickle soda!

Pickle fudge! (Yes, I bought some.)

Ride the mechanical pickle!

So many pickle things, including all the usual fair food with pickles, and every-kind-of-drink-you-can-think-of with pickles added!

Also, apropos of nothing, I know nothing about the Union Arena card game but already hate it for ruining searches when I try to do research around the Bleach TCG or the Fullmetal Alchemist TCG, because practically every result now is for Union Arena rather than the separate card game. I’m waiting (and worrying) about what other TCGs will be extremely difficult to research thanks to it.

Also have I mentioned how much I dislike TCGs that don’t include a rulebook with their precon decks or, worse, their starter decks? Lightseekers is guilty of this (and ruined an attempt to play the game because I would’ve had to pull up the rules on my phone), and I can already see Sol Forge having the same problem. FMA technically has “theme decks” but they only released one set of starters in their 7-set run (with the base set) so they really should’ve made a rulebook available with any of the other three sets that had decks. Digital rulebooks are absolutely not the same, especially if you’re playing a physical card game. Boo to them.

Anyway, life is amazing.

Defunct Card Game Musings

I’ve gotten pretty deep into the world of defunct card games. The number of writeups on the website grows by the day (yet still covers probably less than 1/3 of the games in my collection), and I’ve also started a YouTube channel to present the games more directly.

But in doing so, there’s a couple things I want to talk about here in slightly more depth. (With apologies to people who don’t care about defunct card games.)

First, I’d previously written about the change in starter deck configurations over the years. There does seem to be a general trend from “starters are fully randomized” for the 90s games, to “starters are fairly fixed” (around Decipher’s golden age), to “starters have randomized parts” (like which character is included) or are blind packed. And seeing all of this across games (and being able to write about it) has been fun. Especially writing about what this does to rare pulls from boosters, and how collectors (trying to get one of everything) would be impacted.

But I hadn’t realized how bad the 24 TCG had screwed this up until I sat down to actually write about the game… they combine the worst of blind packing with a randomized set of cards, utterly destroying the game for collectors. I’m still not over how much I hate their choice of product configuration. And I’m still not over how much the game got screwed over by the decisions of the marketing team. It’s actually a good game that deserved more love that it got.

I was also surprised how much the Panini version of the DBZ TCG felt good to me (from the standpoint of collecting), but was objectively not great. All starter deck cards were starter-only rarity? Great! (Especially after being bitten by Score’s DBZ TCG’s starter decks which yielded 12 copies of a single rare card.) But it only felt that way to me because I could buy an entire box of starter decks, guaranteeing all 6 different blind-packed starters. (I’ve also become very familiar with “the coupon collector’s problem”, which gives a way to calculate how many blind-packed decks you’d need to have greater than a 50% chance at collecting every deck. (For 5 different decks, it’s 12, and for 6 it’s 15. There is of course significant variance on that.)

Second (and speaking of DBZ), I’ve run into two sets of games now that have basically “revised” themselves into an entirely new (and significantly simpler) game: Star Trek 1E to 2E, and Score’s Dragon Ball Z CCG to their Dragon Ball Z TCG.

This is honestly something I’m personally familiar with. When I created the PPA Trading Card Game in high school, I did basically no playtesting, and threw cards out there with no regard for their impact on the game (which people did actually play, after school!). It was more just a fun thing where students could collect cards with their photos on them, and maybe on the side it was also a game experience.

This is how Star Trek’s 1E and Score’s DBZ CCG feel to me. They both seem like a product geared more toward “look at these great characters and ships or moves that you know!” that just so happens to have a game around them. Both games feel like they took a significant amount of time to find their footing and try and establish actual game rules. Both saw (against all odds, as far as I can tell) serious competitive and tournament scenes. Both had serious serious flaws, and overly complicated rules, and cards that are arguably well overpowered. But both also had a ton of love from players because they felt really “true” to their source material. 1E literally felt like being in an episode of Star Trek, with game rules drawn directly from how the Star Trek universe functioned. The DBZ CCG felt like playing a DBZ character, gaining anger throughout a (fairly haphazard and improvised) fight, powering up as allies gradually joined the cause and banded together.

After the PPA TCG died (because I graduated from high school), I had a few attempts to redo the game, prioritizing the gameplay first and foremost. A few attempts were too mechanics-focused (Student Wars had a primary trait that controlled everything about the character, and was confusing to players), but I landed on what I feel like is a reasonable balance with People Wars. It lost a lot of the flavor of the original game (you’re no longer raising your GPA to get a 4.0, and you’re no longer encountering all the little weird school-specific things), but it’s much more balanced as a game. And this is what it feels like Star Trek and DBZ did with their second versions (Star Trek 2E and the DBZ TCG.)

The remakes of both of these games (Star Trek 2E and Score’s DBZ TCG) are, in my opinion, significantly better than the originals. Like, there’s absolutely no competition. Both were clearly designed first and foremost as games, with well-thought-out card types (No more 20 card types in 1E! Separate ally cards in DBZ!) and rules and faction divisions (or lack thereof). Both had balance in mind when cards were being made. Both sought to minimize rule exceptions or special rules (such as around affiliation battling for 2E, or around critical hit effects for DBZ). I enjoy playing both of these games, 2E more than 1E and the DBZ TCG more than Panini’s (later) version (which carries over a lot of what made the original feel like DBZ).

And it seems like both were fairly universally hated by players.

No, seriously. I was trying to find players who preferred the remakes (like I did). The best I could find was questions from non-players asking about the differences. There are a number of videos from players describing why the remake is “bad”, and none of their points are objectively valid. (“They got rid of anger, which ruined the game!”… one mechanic does not a game make. “In what world is this easier to understand than this?”… it’s a much more concise representation of game mechanics that I greatly prefer over a verbose statement saying the same thing, as a gamer, because fewer words on a card is better. “No more separate spacelines”… yes because that game mechanic was unnecessarily burdensome for no good reason.)

So the reaction was baffling to me until I stopped and thought about it some more. The biggest thing is that, in both games, the new games were fully incompatible with the old cards (which was, of course, a necessity if you’re completely redoing a card game’s rules). 1E and DBZ players were upset their existing collection of cards (and the real money investment that represented) became useless (and allowing some 2E cards to work with 1E didn’t help that concern). Both sets of players also felt like the new games no longer captured the “feeling” of the properties. It didn’t matter that they were better games. The players didn’t care about the actual gameplay as much as the community and “feel” of the game. And the players in both cases felt like the new games ruined that feeling. (Which, to be fair, they did, dropping the faithfulness to the source material in favor of being easier to learn and more balanced.)

In the case of DBZ, you also get insight into what happens when the company reverses course. The subsequent Panini (who’d purchased Score’s assets, and therefore rights to the original game) version of DBZ (also called a TCG, confusingly) says it’s compatible with the original CCG cards. It’s not, really (at least not without a set of hybrid rules and a bunch of special cases)… but that acknowledgement seems to have been enough. The remake seems to have done pretty well with players before Bandai took back the IP for their Dragon Ball Super card game and killed it for good.

But in general, this project has gotten me back into my old collection of games in a way that just feels really good. I love spending days digging through binders and boxes, and taking photos of things, and writing up thoughts on the history and starter deck compositions. It’s also meant I’m starting to play some of these older games again, which has been a lot of fun.

Another perk of my time being my own, rather than belong to a corporation, I guess. :)

Life is amazing.

Defunct TCG Info Site

Recently, my high school friend David said he was trying to play some TCGs to learn mechanics as inspiration to design a TCG. If you’ve followed my journal at all, you’ll know I collect and play a bunch of defunct TCGs.

The collection has grown since the last post:

In any case, this felt like a perfect opportunity, so I sent him some (lots) of game decks and rules and materials for his research.

The time I spent pulling together the decks (and, in some cases, building decks, as I didn’t have any handy) brought back my many-years-old desire to start some sort of blog about defunct card games. In particular, I’ve always been fascinated about the composition of starter decks for various games (Are they legal decks? Is a single product for 2 players? Do they include extras like booster packs? Are the cards in the deck randomized? Are the cards in the decks starter-exclusive? Are fixed decks identified on the pack or “blind” packed?), and it’s been interesting to see how the older TCGs mostly had random cards, and how that’s changed with more recent TCGs to include fixed (and often starter-only) cards.

In any case, I’ve started the blog here, on my TCGs site. It currently includes my favorite TCG (.hack//ENEMY) and one I know very little about (Super Heat), and I’ll be adding more from my collection over the next periodoftime.

At some point I might want to record some gameplay videos or such to add as well, but many of these games already have a good number of videos available on youtube, so that feels less critical.

Seattle, Photo Stats, and thou

We had a ski vacation to Seattle with Josh and Jason, and it was a spectacular time. It’s my first ski trip where I had a friend who didn’t ski, and Josh and I spent the time exploring the (really cute) town of Leavenworth, beating the entirety of The Metronomicon (a niche combination of rhythm game and RPG that I think we both really enjoyed), and playing board games. There was also some Seattle exploration (including some gorgeous parks) around the skiing portion.



Thanks to the amazing company and their gracious hospitality (and maybe also the lack of me having to worry about work), it was definitely the best ski-related vacation I’ve ever had, and a really nice vacation in general as well.



In any case, thanks to the trip, we’ve hit another 25,000 photo milestone, and I’ve been negligent in running proper stats given the camera changes (loss of work iPhone, gain of a new moto), so it’s time for more photo stats!

First, the cameras, to which there are quite a few changes.

Intel Pocket PC camera October 6, 2000 – September 18, 2003 1077 days; 2.95 years 15,829 photos $200 14.7 photos per day 1.26¢ per photo
Olympus C3000 Zoom September 28, 2001 – December 5, 2003 798 days; 2.186 years 10,647 photos $450 13.3 photos per day 4.23¢ per photo
Kodak Easyshare DX6490 December 8, 2003 – March 17, 2006 830 days; 2.274 years 49,413 photos $500 59.5 photos per day 1.01¢ per photo
Nikon D50 March 22, 2006 – November 15, 2009 1334 days; 3.655 years 105,067 photos $570 78.8 photos per day 0.54¢ per photo
+$250 repair cost 0.78¢ per photo
106,916 shutter releases $570 80.15 shutter releases per day 0.533¢ per shutter release
+$250 repair cost 0.77¢ per shutter release
Samsung SL30 July 27, 2009 – December 1, 2016 2684 days; 7.35 years 21,616 photos $70 8.05 photos per day 0.32¢ per photo
Nikon D90 February 26, 2010 – August 20, 2022 4558 days; 12.48 years 208,758 photos $780 45.8 photos per day 0.37¢ per photo
290,157 shutter releases 63.65 shutter releases per day 0.27¢ per shutter release
iPhone 5 June 23, 2013 – December 23, 2014 548 days; 1.5 years 130 photos $0
(Provided by work)
0.24 photos per day 0.00¢ per photo
149 shutter releases 0.27 shutter releases per day 0.00¢ per shutter release
iPhone 6 Plus January 8, 2015 – January 11, 2018 1099 days; 3.01 years 4883 photos $0
(Provided by work)
4.44 photos per day 0.00¢ per photo
23,352 shutter releases 21.25 shutter releases per day 0.00¢ per shutter release
Nikon D7100
(Current)
December 2, 2015 – February 8, 2026 3721 days; 10.19 years 69,673 photos $620 18.74 photos per day 0.89¢ per photo
151,602 shutter releases 40.74 shutter releases per day 0.41¢ per shutter release
iPod Touch 6 December 2, 2017 – December 10, 2021 1469 days; 4.02 years 5610 photos $160 3.82 photos per day 2.85¢ per photo
66,398 shutter releases 45.2 shutter releases per day 0.24¢ per shutter release
iPhone 8 Plus March 8, 2018 – March 21, 2021 1109 days; 3.04 years 17,751 photos $0
(Provided by work)
16.01 photos per day 0.00¢ per photo
252,264 shutter releases 227.47 shutter releases per day 0.00¢ per shutter release
iPhone 12 March 26, 2021 – March 19, 2024 1089 days; 2.98 years 9291 photos $0
(Provided by work)
8.53 photos per day 0.00¢ per photo
74,656 shutter releases 68.55 shutter releases per day 0.00¢ per shutter release
moto g pure
(Current)
December 29, 2021 – March 24, 2024 816 days; 2.23 years 1254 photos $199 1.54 photos per day 15.87¢ per photo
6045 shutter releases 7.41 shutter releases per day 3.29¢ per shutter release
iPhone 14 March 21, 2024 – November 25, 2025 615 days; 1.68 years 16,046 photos $0
(Provided by work)
26.09 photos per day 0.00¢ per photo
75,306 shutter releases 122.45 shutter releases per day 0.00¢ per shutter release
iPhone 16 Pro
(Current)
April 14, 2025 – February 11, 2026 303 days; 0.83 years 15,309 photos $1100 50.52 photos per day 7.18¢ per photo
81,655 shutter releases 269.49 shutter releases per day 1.35¢ per shutter release
moto g power 5G – 2024
(Current)
February 4, 2026 – February 12, 2026 8 days; 0.02 years 114 photos $140 14.25 photos per day 122.81¢ per photo
414 shutter releases 51.75 shutter releases per day 33.8¢ per shutter release

Here’s the first photo from the new moto g power 5G – 2024 (a heck of a name):

And the 525,000th photo (on February 5, of the heated pool at the Icicle Village resort in Leavenworth):

Photo count table:

0 25,000 50,000 75,000 100,000 125,000
October 6, 2000 January 12, 2004 October 20, 2004 April 10, 2006 April 20, 2007 December 4, 2007
1193 days 282 days 537 days 375 days 228 days
125,000 150,000 175,000 200,000 225,000 250,000
December 4, 2007 February 7, 2009 July 4, 2009 April 14, 2010 September 4, 2010 June 23, 2011
431 days 147 days 284 days 143 days 292 days
250,000 275,000 300,000 325,000 350,000 375,000
June 23, 2011 December 23, 2011 August 24, 2012 June 2, 2013 February 17, 2014 March 21, 2015
183 days 245 days 282 days 260 days 397 days
375,000 400,000 425,000 450,000 475,000 500,000
March 21, 2015 November 13, 2015 April 29, 2017 December 2, 2018 December 5, 2021 April 13, 2024
237 days 533 days 582 days 1099 days 860 days
500,000 525,000 550,000 575,000 600,000 625,000
April 13, 2024 February 5, 2026
663 days

And the usual graphs.

Photos by month over time, log y-axis:

And linear y-axis:

As well as total photos over time:

And time between 1000 photos:

Life is amazing <3

Life and Things

I opened up the wordpress dashboard today to write a post and noticed I had a post pending from June. So, uh… here’s that post so I can get it out of the draft section:

It’s June, so I should probably write something, but it feels like my life has been a whole lot of The Same™ for the past few months (and years), so I’m not sure how much interesting there is to write about.

Well, I guess there are two things.

The first is that we attended a wedding (Lea and David’s) for the first time in something like three years, and it was simultaneously amazing to do something that felt almost normal and terrifying because COVID is still a thing and numbers are going up again at the moment. I guess we’ll know later this week if we got out unscathed.

As far as weddings could have gone though, I think this was the most low-risk it could have been. It was local (so no travel required), they required at-home tests the day of (a few hours before) from all attendees, the venue was largely outdoors, and the indoor portions were in a room where one side was almost entirely open to the outside (with good air circulation).

<PHOTO HERE>

The second is that my mom came to visit for a week last month, on her way to DC to see my uncle, who hadn’t visited the US since the pandemic began. Unfortunately, I couldn’t make the trip with her (work obligations and also a bit of fear of travelling, still), but it was amazing to see her again. I think the 2.5 years was the longest I’ve gone without seeing her in real life, although we have been sporadically Facetiming.

<PHOTO HERE>

In any case, in terms of December updates, I guess there’s a few things?

In the world of TV, we finished Deep Space Nine and started The Original Series, and I’ve also started watching my way through Community with small interludes into a small SciFi show called Dark Matter and an attempt at a series called Under The Dome, along with finishing a series called Second Chance. Let’s tackle these in a fairly random order?

DS9 as a whole was much, much better than I was expecting. I think, of all the Star Trek series, it has by far the most coherent overall narrative, best character development and growth, and the general feel of realness that none of the other series really have. I think they did just about everything right within the context of the series and, except for a few really bad episodes (why does everyone like “Move Along Home” and “Take Me Out To The Holosuite” so much?!), has outstanding episodes that deal with difficult issues (like war) in depth.

Unfortunately, that’s also a lot of why I think Voyager is still my all-time favorite series? As a whole, I would say I watch TV (and entertainment) to ignore the realities of life and the world at large. There are a few exceptions (Crazy Ex-Girlfriend arguably being one of them, but it’s a show I have no urge to return to at the moment despite my love for it, so maybe that just reinforces the point), but there’s something about being able to jump into Enterprise or TNG or Voyager provides an escapism that DS9 just doesn’t, even though it’s obviously not contemporary.

This leads to maybe why Dark Matter and Under The Dome just didn’t click for me, and maybe some of that is thanks to the depressing state of the world at the moment. Dark Matter is a well-done SciFi series that strikes me a lot like Firefly or BSG (closer to the former than the latter). Under The Dome is a town sealed off from the world where people start fighting amonst themselves and, uh… yeah, too close to home for the pandemic-laden world. I didn’t watch beyond the first few episodes of either series. Maybe I’ll come back to them later.

Not much to say about The Original Series of Star Trek. It’s about as bad as I expected it to be, so far. I guess I can understand how it was groundbreaking at the time, but yeah… in today’s world, it’s sexist and strangely acted and has honestly irritating sound effects. We’ll watch it just because I feel like we have to, but we’ll see how that continues to go.

Second Chance is a decent show. It was apparently billed as “a modern take on Frankenstein” and, uh… I guess you could call it that? It’s really just an investigative-themed show (like White Collar or kiinnndddda like Psych) that has techy elements around it. Not a huge fan of how the series ended, but it was an enjoyable enough watch through.

Community though… is a gem. Its first season was great, its second season is better, and even its special features (with a deadpanning Dan Harmon interviewing cast members) are hilarious. It’s exactly the kind of light-hearted escapism that still tackles serious issues that I need right now in the screwed-up pandemic-laden world. I’m looking forward to bingeing through the remaining seasons.

Speaking of the pandemic-laden world, I feel like that’s all I ever write about anymore, but everything seems like it’s going backward. No one masks up anymore, anywhere, even though there are new and still more contagious variants spreading. Everyone’s living their lives as if the world is normal now, and it’s really, really not. It’s both infuriating and depressing at the same time.

I haven’t flown since February 2020. I’ve eaten in exactly one restaurant in the past three years. I can count the number of non-home indoor places I’ve been maskless in on two hands (in-laws’ house, dentist, hair salon, the one restaurant once, one friend’s house to play with his cat while he was not home, and “Lea/David wedding venue even though that was basically outdoors”). Even my friends who I consider to be careful people have stopped masking when we stop in places to grab takeout. It makes me feel like I’m one of very, very few sane people left in the world who actually consider covid a threat.

Blah.

Anyway, life goes.