Life, Carcassonne, and Zeke

It’s a new year. I guess I should probably write something here.

My photojournal and stats page have both been updated through the 1st. People haven’t changed much in the last 4 months. It also seems like most of my time has been spent with Owen (and Greg, obviously), which also makes sense given we’ve been doing more board games and general wandering things.

I mentioned in my last post that I got Carcassonne Wheel of Fortune for Christmas. One of the green meeples in the set was the wrong size (a larger meeple, normally from the Inns and Cathedrals expansion; proof that even they can’t tell the two sizes apart). I contacted Rio Grande and they sent me a replacement normal sized meeple. It was super simple, and I’m glad Rio Grande is awesome and stands behind their games.

So we attempted a 6-player game with all of the tiles (base set, Wheel of Fortune, and Inns and Cathedrals) and all of the meeples (15 a person, plus the scoreboard, plus the large meeple). The result was kind of insane. No one ever ran out of meeples, despite placing almost every turn, and the game lasted many hours. Here’s the final result.

Since then, we’ve figured the normal 7 meeples is much more reasonable, and we’ve played a few games with all of the tiles, including this one where we managed to make a 99-point city (and made Greg sad because he didn’t get points from it). (It’s in the upper left of the photo.)

I also ordered two additional colors of meeples (orange and pink) from Meeple Source. They’re slightly different from the standard meeples, and seem to be inferior quality (and weren’t cheap either), but it’s nice to have the ability to play 8-player Carcassonne.

I really, really like the wheel though. Not only does it provide a better start tile (automatically split into three fields; although there seems to be a tendancy for at least two of them to join up as the game progresses), but the wheel spaces themselves are really interesting. In particular, plague is useful as a way to take back pieces that are no longer useful, and all of the various point scoring spaces mean your people stuck on the board are still worth something throughout the game. Yay.

Keith also got us a copy of the Catapult expansion (from Austria; so it’s in German). We haven’t tried it yet, but I’m trying to figure out some house rules for the fair tiles in the (likely) event that the catapult itself isn’t any fun to use. We shall see.

In other fun things, Zeke came to visit for a few days after Christmas, and there was much board gaming and Ke$ha.

As you can probably tell from all of the above, I’m still loving my 35mm f/1.8 lens and wondering why I didn’t get it sooner. It has pretty much been my exclusive lens since I got it, only coming off the camera a couple times when I needed the 18mm end of my 18-200mm. (Surprisingly, I don’t miss the ability to zoom in at all, like I thought I would. And 35mm is wide enough for most things.)

Life has been full of people and photos and board games and is generally awesome for it.

2 thoughts on “Life, Carcassonne, and Zeke

  1. We tried it once, and I actually thought the catapult was kind of fun :-) It’s like having two different and very unrelated games, though, going on at the same time. I’d probably vote for a house rule that reduces the number of catapult tiles to the number of players, rather than the standard 12.

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