Blackberry complaints

The more I use consumer electronics, the more it’s clear to me why Apple is so successful. Their stuff just works, and it mostly works the way you expect it to (and without getting in your way like most intro-level Adobe products do).

Case in point… I have an email in Gmail from Groupon saying that I can get a $5 credit if I make a purchase from my mobile device, and helpfully providing links to places to download. Okay, great… I load Gmail on my Blackberry, and see that the links in the email are not rendered as links. They are plain <a href=""> tags. Every browser can render links. WTF, Blackberry.

Fine, whatever. I email myself the link as plain text so I can click it. Doing so brings me to this page, which is Blackberry’s official App World. See that “Download” button? Yeah, I didn’t. The Blackberry browser does not render that button. None of the four browser options render that button. (And, if you view source, you can see why… it’s not a button at all but a bunch of styled divs. WTF again.) And why are there four browser options? Should an end user have to know the difference between “Hotspot Browser” and “BlackBerry Browser” and “Internet Browser”? Does anyone actually know the difference?

Fine, whatever. I have the official Blackberry App World application installed on my phone. Let’s do that instead. Go in, search… and no results. There are no results for the Groupon application I am staring at on my laptop browser. I search for a bit in the various views and can’t find it. So I give up and try to close the application. Which proceeds to freeze and crash the phone. The official App World application. And this isn’t the first time it’s done this either.

This is, of course, in addition to other problems I’ve been having, such as buttons that can’t be clicked in the Blackberry Browser (plain HTML input buttons too), the generally unintuitive UI, the “Emergency Call” option being helpfully located right under “Unlock Phone” where you will hit it almost every time you try to unlock your phone, and the selection defaulting on the “Lock” option after you unlock where lag between popup notifications (such as for meeting invites) *will* cause you to hit the “Lock” button again. (And don’t even get me started on some of the issues I’ve had to deal with at work related to the Blackberry browser.)

So yeah. As much as I love having a physical keyboard, if I was ever going to buy my own smartphone, I will stay far, far, far away from Blackberries.

Edit: Yes, I could copy-paste the “Download” link into an email and open it in the Blackberry and hopefully get the right thing to happen, but I shouldn’t have to do that, and I’m too frustrated with the phone to want to do that now anyway. It’s one thing if third-party websites and software don’t work correctly on the phone (although I’m still extremely confused why it can’t make plain input buttons work properly), but if your first-party website and apps don’t work correctly, something is very wrong. That’s not just bad design, that’s sloppy.

Moar Card Games

Thanks to my new card game website, I’ve been getting more interested in working on games.

I spent some of today looking back over cards from Student Wars, and it’s actually really fun going back and seeing all the people I knew and all the things I did. The game itself is amusing too… I came across things like rlambert’s “Math Math Math” attack: “Look at the top 3 cards of your deck. If all are characters with ‘Math’, deal 150 damage. Otherwise, deal 20 damage.”

Spent the rest of my time at home today continuing work on RPG Get and tweaking the card templates and rules for People Wars, with feedback from Ian.


The main difference is that the traits have been moved to the right-hand side of the card, instead of being along the bottom. This was primarily motivated by my desire to stop tying trait groups together (see the People Wars page, if you’re actually interested). The HP and retreat elements have also been tweaked so the card isn’t just all colored boxes. I think it looks quite nice.


One thing that seemed to make sense with RPG Get! is to have some fixed “starter” cards… for example, starting a game with a Fomar as your main character should automatically give you Foie Lv. 1, whereas starting with a Hucast should give you a Saber. It also seemed to make sense to limit starting characters to level 1. Therefore, there’s a new “Starter” bar in the upper right of the card with this information (starting number of reward counters, as well as a list of starting cards).
I’m not sure how I feel about its current position and size (although I think it makes sense to keep it small, since it’s only used for deck construction and in the setup step, before the game starts). I considered making it part of the rules (listing all the characters that could be starting characters, along with what they start with), but it seems to make much more sense as part of the actual card.
Thoughts from any design-minded folk would be useful.

Yay card games.

Card Games

I like working on card games. A lot. I thought it would be interesting to add a site with a history of all the card games I’ve worked on.

The result is tcgs.alanv.org, which has information, rules, sample cards, and even full game downloads for the various card games I’ve created over the years.

It’s interesting to see how my cards have grown gradually more complex over the years.


My first really developed card game, the Starcraft card game, had rather unreadable (and low-res) cards. The game was also rather unplayable.


The Website Card Game had low-res cards that were at least somewhat legible, but it’s rather obvious I had no idea I what I was doing in Photoshop.


The cards from The PSO TCG Version 2 are still small, but are actually readable and reasonable.


PPA TCG Version 2 cards are still among my favorite card designs. They’re simple, but I like the way they came out.


Student Wars has one of the more complicated card layouts (and are also text-heavy), but I think they look quite nice. Downside is the smaller card photo.


The cards of Zeke’s Nose were very basic, but I like the art style.


I like the cards I’m currently working on, for RPG Get Version 2.

The card games themselves have also evolved quite a bit, although that’s more difficult to depict visually. It’s interesting to see how my game design went from unfocused and unplayable (Starcraft card game) to unfocused and reasonable (PPA TCG and PPA TCG Version 2, which was also my most successful card game) to focused and reasonable (Student Wars, which was also my largest card game) to too focused and uninteresting (Student Wars Version 2, which was overengineered to a fault). Perhaps there’s a lesson to be learned in that.

Yay card games.

Thoughts on Life

Life goes, I suppose.

Today, I went to Border’s to use up my gift card on books, with the intent of picking up copies of Slaughterhouse-Five, Fahrenheit 451, and Brave New World (the last being the most important). However, of those books the only one that was not $15 was Fahrenheit 451 (seriously, if Amazon can sell these for $8 new, why can’t you?), so I picked up a couple clearance books instead. Spent the afternoon and evening reading through them. It’s nice… I haven’t really just sat down and read books for fun in a long, long time. (Perhaps the speed at which I go through books is a contributing factor, given I finished three 200-400 page books in 6 hours. Then again, given I watch most DVDs at 1.5x with subtitles, I probably go through all media faster than most people.)

Work goes. I find it strange how I can enjoy the work I am doing so much, yet be so frustrated by work in general. Perhaps it’s because it’s always the little details that annoy me, but the general work I’m doing is interesting and awesome. So it goes.
(As an example, I had to attempt to submit a changelist seven times today before it went through, over a period of about 2.5 hours. Frustrating.)

I have been working on the redo of RPG Get!… again. It’s now on its fourth revision (second, as far as the general public is concerned), and will hopefully be ready for limited playtesting this weekend. With the rules revamp came a template revamp (although this was actually not necessary this time). Playing around in Photoshop is always fun, and I’m hoping to be able to do so for each expansion set released as I redesign the templates to fit the particular source material.

Personal life continues to be very nice. I suppose I don’t write about that enough, but I don’t really know what there is to say. Things go well and I am very happy. Whee.

I feel like I haven’t been sleeping well lately. I should attempt to rectify that now.