Blorp

I seem to have been growing chronically lazy lately. I don’t do much in the evenings after work anymore except browse the same few websites, eat dinner, and sleep. I don’t really do anything on weekends except go to Safeway and vegetate in the bookstore in front of the SciFi or Humor sections and maybe, if people are up for it, play board games.

I have three card games that I really should be working on: Student Wars v2, RPG Get! TCG, and the Supernatural CCG (the latter of which is more difficult since my season 1 disks are back in Arizona).
I have a main AlanvDotOrg rewrite nearly finished, missing only the code to allow comments. However, it’s been in that state for approximately 6 months.
The online Student Wars Java client project has stalled due to lack of interest.
CMU Adventures additions or rebalancing have yet to happen.
I’m not really even interested in playing PSO anymore (although, to a certain extent, that has been replaced by KoL).

Meh.

Photos from Thanksgiving are up at photos 2.

Also, yay cards.
As promised, here is what $50 of DBZ boosters looks like (120 base set, 72 expansion packs)

Whee.
If you add in the 5 starter boxes (4 of which remain unopened), I probably have enough DBZ duplicates (defined, for me, as a copy beyond the third of a given card, as uniqueness rules for most games are either 3 or 4 copies per deck) to literally wallpaper my room. If you add in the various duplicates from Star Trek, X-Files, Gundam War, and .hack TCGs (all of which are, unfortunately, back in Arizona), I can probably also do the bathroom, the ceiling, and the living room (especially with the Star Trek… I have way too many Star Trek cards).
That would be rather amusing…

Moar cardz

Finished opening 3 boxes of DBZ expansion today. Apparently I got really lucky (or I got three boxes that were from the same run) because I got exactly one of each of the 36 rares in the expansion, leaving me with one complete set of rares (and almost 3 complete sets of commons and 1 complete set of uncommons). Awesome.
Distributions, however, are still extremely skewed. I’m now up to 6 copies of some of the Black and Blue styled uncommons, but I only have a single copy of each of the Namekian uncommons, and one copy of three of the four Red uncommons. Similarly I’m up to 5 copies of some of the uncommon Alien characters but only have one copy of the uncommon Frieza and Vegeta cards. Commons are even worse, but I at least have two copies of each common.

Apparently you can buy single rares from this site. I should buy #182 Black Dragon Support and #187 Black Z Warriors Support. That’ll complete my DBZ base set and makes more sense than buying $5 boxes of 12 packs for a 1/61 chance per pack of pulling the right card… it just feels weird paying $3 for a single card (since that’s basically the retail price for a booster pack of 10 cards). I suppose I can get myself a Christmas present or something.

I’ll post a photo of all the opened boosters once I get through the last 3 boxes of expansion. 192 booster packs of epic win.

Updates?

I suppose I should write an update.

Downloaded David Cook’s new album today. It is good. Very good. You should get it (from Amazon to protest DRM-infected iTunes and Rhapsody). Highlights of the album (for me) are Declaration and Permanent. Also, thanks to Greg for all the pepsi points that let me download the album for free. Awesomeness.

Been opening DBZ expansion boosters. I now have a complete set of uncommons after 2 boxes (the past 3 packs contained, of the 9 uncommons, the 9 uncommons that I didn’t yet have) as well as almost-3 complete sets of commons. I’m also on track to have a complete set of rares, but we’ll see how that goes. Distributions seem to be skewed the same way as in the base set… lots of the uninteresting cards (Black and Blue styles, human characters) and few of the interesting ones (Saiyan and Namekian styles, Saiyan characters). ’tis unfortunate.

Work is going. Last week was Apex/Visualforce/Development training, which was useful. This week is lots of bugs.

Card games, web games, and thou

I finished opening the 10 boxes of DBZ TCG yesterday (120 booster packs).
I ended up with at least 4 copies of each common, so that’s fine. I also ended up with at least 1 copy of every uncommon (2 copies of every uncommon except one, 3 copies of every uncommon except three). That’s also decent.
However, if you don’t include the foil cards, I ended up missing 2 rares (Black Dragon Support and Black Z Warriors Gather, but I received a foil Black Dragon Support in the first box). Given that I had 4 copies of some of the rares (5 if you include foils), this is rather disappointing.

I played through CMU Adventures again today, making a defense/magic character. Certain spells (sex appeal and aging, in particular) become crazy powerful at higher stats, dealing 100+ damage per cast. I really need to work on the game more. In particular, the early game is still way too difficult. Healing items are rare and not terribly effective, and I ended up having to leave one person alive to use purely for healing when I got knocked down to low health. Once you pass the first boss, the game becomes a breeze though, so that part is probably fine.

I’ve been kinda getting back into KoL… at least, been “getting into” it enough to want to complete the remaining level 11 and 12 quests so I can fight the sorceress. At least things are incredibly easy now because I’ve been spending all my adventures (during my hiatus period) at the gym raising moxie and muscle (which are now about twice my myst, which is supposed to be my primary stat). Whee.

I should do more with my weekends.

Card games, work, and thou

This weekend was the Salesforce 156 Sandbox release. It was the first release I was working for, and it was pretty exciting. Friday night there was downtime and I got to monitor application errors and such after the upgrade. Then I went into work Saturday and Sunday (I live so close I figured it was easier to do that than stay at home and use VPN) in case I was needed for bug fixes.
Fortunately, the release seemed to go well. My team didn’t get any bugs and the e-release that went out yesterday seemed fairly straightforward.

In the meantime, I’ve been playing Vegas Showdown online with Tim, Greg, Mars, Dan, and Keith (though not all at the same time). Managed to win for the first time today… it came down to the last renovate where I was able to move the Space Age Sports Book next to the Fancy Lounge and score an additional 6 fame from completed diamonds… won over Tim by 1 point.

Besides that, I’ve been working a bit on the RPG Get! Card Game. The first set is going to be PSO Episode 1. I’m rather excited about it… most of the basic spells and weapons now have cards (I need to get screenshots of a couple more weapons, but then I should be good) and I have monsters up through Mines complete. I need to work on Mission and Character cards though. If I continue working at this pace, I should have a tenative base set posted for playtesting sometime next weekend.

I’ve also been sporatically opening DBZ TCG boosters (7 boxes left, which will be opened next month). The distribution overall seems rather skewed. It’s not unexpected that, out of the 36 boosters I’ve opened, I have duplicates of some rares (despite the fact that I’m still missing over 2/3 of the rares) and uncommons… but the fact that I have 6 copies of some of the common cards while I have none of some other commons and that I have 4 copies of some uncommon cards while I’m still missing about 1/4 of them makes me feel like they purposely skew towards the basic attacks (Blue, Black, Red) and certain characters (the humans, mostly) while skimping on the more interesting cards (Saiyan, Namekian, Orange attacks and non-human characters).
I suppose we’ll see how the overall distribution ends up after 10 boxes.

I need to revisit Student Wars v2 and rebalance GPA. The game still seems incredibly skewed towards kill-counter win, and that needs to be fixed. Has anyone besides me actually tried it yet?