Category Archives: Video Games
Life, walks, travel, and games
I suppose it’s time for another update.
Today we went on a 12.5 mile walk to Riverview Park north of the city. It would have been longer except it started raining by the time we hit downtown on the way back. After taking the T from the north shore, the rain really started picking up, so it made more sense to bus home. It was a nice walk though.
I recently went on a trip to San Francisco for work followed by a trip to the Northwest to visit Ben in Seattle and to attend Patrick’s wedding on the Oregon coast. Photos of the adventures can be found on my photo site.




Also, as followup to the edit on my last post, Southwest never sent me a voucher as promised for the baggage issues. At this point, I’m mostly apathetic (and I certainly won’t stop flying with them because they still do a better job than pretty much any other domestic airline), but it’s still a rather unhappy end to a terrible flying experience.
My Kickstarted game Pixel Lincoln finally arrived (almost 7 months after its initial delivery estimate). The shipping experience was a huge mess, and has pretty much convinced me never to back another Game Salute game again, no matter how interesting it may be. The games sat in their warehouse for two weeks before they event sent out information on paying for shipping. It then took another week after payment before the games started shipping, and it took three days after receiving tracking info for them to actually get the game to Fedex to ship. Overall, it was over a month from the time the game arrived at their warehouse to when it got to me… which wouldn’t be as terrible if it wasn’t for the absolute lack of explanation from them.
Combined with the already-sketchy expansion Kickstarters they ran before we got the game, it has really been a bad experience.
All of this would be less terrible if the game itself was awesome, but I can’t help feel like I got ripped off terribly. After $49, I got fewer cards than a basic Dominion set and a game that somehow feels not as fun as I was expecting it to be. It seems that there isn’t enough variety in cards (despite me getting a couple expansions offered during the initial Kickstarter) to make interesting enough levels (especially since you need to make two). The characters, mini-boss, and boss cards have no flavor (and no abilities that differentiate them from any other character, mini-boss, or boss card). The rulebook is terribly written and editted, and several important things (like using cards for symbol abilities) are not explained at all. The game itself therefore plays rather clunkily.
Meh. Lesson learned, I suppose. At least I only lost $49 on it.
KoL has been going rather well. The BIG! challenge path that was recently released has made getting the full sea outfits much easier (yay for immediate level 16 aftercore), and I’ve also managed to get down to 3 day ascensions reliably. My last run was a 702 turn run as a Sauceror, which I feel good about (especially given that I do 100% familiar runs).
I’ve been watching quite a few Smosh videos lately and as Zeke says, “Alan’s Law: Anything he spends over 30 hours consuming, he shall make into a card game.”
I’ve hammered out some basic rules and general cards for the game, which is turning out to be a customizable shared-deck game (so a card game where everyone draws from a single deck, but where that single deck can be customized as desired). The rules are drawing from Bohnanza and Investigations, where the goal is to collect cards to complete episodes by trading with other players. Hopefully the player-interaction and fixed deck aspects of it will make it more readily playtestable with my usual Thursday gaming group.
We’ll see if this project actually manages to get anywhere, or whether it’ll fall prey to my laziness like the RPG Get! revamps and the Investigations CCG.
Yay life and things.
Christmas, tech ranting, and Greyhound poop
It seems all I ever write anymore is rants about technology gone wrong. This won’t be any exception.
I’ve already ranted about how Facebook logs your search history and when you untag yourself (despite already making it really difficult to do so). This combined with the inability to actually see things you’re tagged in now (recent change?) means I’m once again contemplating deactivating Facebook. I would probably just leave it inactive until I need to contact someone, at which point I would pop on, grab the email address (or I guess send a message?) and deactivate again. Argh blargh why is Facebook so bad?
But the thing that has been bothering me lately is the new version of iTunes, especially since I took my personal laptop (running iTunes 11) for the holidays and was very unhappy with its interface.
Here is iTunes 10.

Along the left side, under “Library”, there are various filters for your library. You can view all of your music, shows, etc. You can also filter down by playlist, or things like recently added or recently played. You can sort the music in the usual way (clicking one of the named headers in the music view). This makes sense.
Here is new iTunes 11.

The sorting of your media type (music, shows, etc) has moved into a drop down, which is reasonable. However, all of the sorting options have moved into the top bar (but you can still sort the old way by selecting “Songs”), where they are somehow treated the same as playlists. These seem like fundamentally different things to me… sorting all files is different from filtering down on files via playlists. Apple, why did you do this? This non-intuitive sorting also means iTunes needs all sorts of special tricks like temporarily showing the playlist list when you start to drag a music file (so you can actually add it to a playlist).
There’s also a bunch of changes that don’t make any sense to me. Previously, shuffle/repeat were specific to a playlist. Now, it seems to be a global state. That means, for example, you can’t just click from a playlist (that was shuffled) back to your full library, since you’ll be shuffling songs in your full library as well. (This was useful when you purchased a new album and wanted to listen to it straight through, but your usual playlists shuffle.)
They have also, for some bizarre reason, decided to treat music in iCloud the same as local music. That is, in your library, you’ll see greyed-out music appear that indicates it’s not downloaded. Which would make some sense except it shows EVERY song in iCloud, even ones you have already downloaded, resulting in many being shown twice. (Yes, you can disable this functionality, but you have to unintuitively go to the “Store” tab in preferences.)
I guess this, in particular, bothers me because Apple is known for being extremely user-friendly. The changes to iTunes don’t seem to make much sense to me.
In any case, this has been 500 words of rant, so I should perhaps talk about nicer things.
I had a Christmas. It was nice. Greg got me a copy of the Wheel of Fortune expansion for Carcassonne. This is awesome since it means we’ll now have super Carcassonne with 15 meeples per person and close to twice the number of tiles (and, most importantly, a larger start tile that starts with 3 separate fields). Woo. He also got me a copy of Thurns and Taxis for my birthday, but let me open it early. Awesome game.

I also received an iTunes gift card that I used to buy some new iPad games. Plague, Inc is very similar to the Pandemic II flash game, and just as difficult. Cytus and Groove Coaster Zero are music games, which I generally like. Surviving High School and Cause of Death are “visual novel” type games, although SHS also has some minigames inside it.
I’ve also been playing Sake Visual’s visual novels since I had lots of free time over the last week. They’re really, really well done (even the free ones). Highly recommended.
Also received an Amazon gift card that I used on their $1.99 albums sale to pick up Red River Blue and Red. I actually haven’t listened to the latter yet, but if it’s anything like the singles she’s put out, I won’t like it. Seriously, why did Taylor Swift veer so sharply into pop? (“I Knew You Were Trouble” is closer to R&B than Country, but it’s definetly pop.)
As for getting home, the Greyhound yesterday was miserable. My bus was scheduled to leave at 12:10. We didn’t leave until after 3 when two buses came and went because they were full (with passengers from Cleveland). Seriously, Greyhound, you know how many tickets you’ve sold. Why is it so hard to get enough buses with enough capacity? The part that really bothers me is that their ticket explicitly states, “Seating is first-come, first-served. In case of insufficient seating capacity, passengers will be placed on succeeding schedules that have available seats.” So they don’t even have to take responsibility if they planned poorly and don’t have enough buses… they just have to push you to the next one (which might not and, in my case, didn’t have enough room).
Never again. I think I’d rather pay to fly home than deal with such a mess again. At least, with airlines, they have to compensate you if they bump you due to capacity (and they have ways to check whether your flight has been cancelled or delayed other than showing up at the airport and waiting).
Yay life. Yay games. Yay music. Boo Greyhound.
Edit: Facebook deactivated again. Good riddance. I really wish people still blogged or used email, because I dislike being unable to contact some people. But Facebook is not worth it.
Life, hike, (hopefully lack of a) rant, and foo
It’s the end of another four month period, so life (both stats and life) has been updated. Yay more life. There are also some photos up at photos.
Things have been funness lately. Today we took a bus and the T down to the Montour trail for a 10-mile hike. The original goal was to hike it for 10 miles, to Clairton, then continue upward to McKeesport (another 5 miles) to catch the 61C home. However, we didn’t get to Clairton until after 5:30 and I was feeling really unhappy by that point (due to the heat, humidity, and dehydration from my stupidity of not bringing drinking water), so we caught the Y46 bus to downtown, ate at the Golden Palace Buffet that wasn’t a buffet due to the dinner and weekendness, and came home to collapse.
I have also now surpassed 300,000 tagged photos. Photoshop album reports 300,951 photos tagged. This is lower than the actual number taken, since I now go through photos and delete many before saving the rest (for example, today’s trip was reduced from the 261 taken to 181 to keep). But it’s still a fun statistic. The 300,000th tagged photo was of New House (Stever?) getting ready for House Wars.
In another fun milestone, my D90 has broken 100,000 tagged photos (100,874 right now). It should overtake my D50 (105,067 tagged photos before it died, after being repaired once) at some point in the next few months.
I’ve also been noticing how more (most, even?) of my photos are now taken portrait style, rather than landscape style. I think this was prompted by the template redesign of People Wars (where card photos are portrait style now), but it’s spilled over into my general photography. Not a bad thing, just something that amuses me. (Even my portraits used to be landscape.)
Speaking of which, I released the next People Wars expansion a couple days ago, and also added a way to list cards by expansion (since the old card database was only useful for listing by type). I need a good “E” name for the next expansion. Any ideas?
I got a raise at work. Apparently I’m doing good work. Sometimes it doesn’t feel like it and it feels like I don’t get nearly as much done as I should, or as other people do. But apparently that isn’t true. I’m trying to work better (9-5) hours, given my habit of just working from when I wake up until the evening. So far it’s kind of working out?
KoL continues. The new challenge path (Zombie Slayer AKA become a zombie and eat brains) has managed to get me addicted to the game again. Currently nearing the end of my second run (with good luck, I can be done tomorrow. But this is rather unlikely.) and it’s enjoyable in the same way Boris was enjoyable… less fiddlyness, more of a sense of success after each run, and more being able to push my normal character abilities. The new IotM looks amazing too. Perhaps it is time to break into the horde of Crimbo meat I have to get one.
Not much else is happening. Life continues. Life is good.
New music lately includes Alexandra Burke (sadly not available in MP3 format in the US), Josh Gracin, and Alanis Morissette (which was free after my $3 album credit and $5 coinstar credit). I have managed to keep myself from spending much more money on Kickstarter lately. This is a good thing.
Greg has convinced me to get a bike. Being the sort of “meh whatever” person I am, I will probably pick one up at Costco the next time we’re there for food. We shall see.
I kind of want to write a rant about how “social justice” and content warnings have been turned into these horrible (offensive, in a way?) concepts for me because of things that keep appearing in my (few remaining) social media feeds. But I will refrain from that for now because it will not do anything productive and probably just get me flamed by everyone.
I understand and sympathize… really, I do. I just feel like people take things way too far sometimes and overreact, which in turn makes the entire thing something I am more inclined to disagree with. And, as a concept taken too far, it really clashes with my “personal responsibility” (or lack thereof in current society) view of the world.
Perhaps this has much to do with what I consider my general movement towards being more moderate and generally trying to be more understanding of differing views. …something along the lines of, “People that disagree with you are not wrong and are not unreasonable. They just disagree with you.” Which I suppose is also dangerous because it’s an absolute (yes, sometimes people are actually just “wrong,” like if they’re arguing that the Earth is flat), but it’s closer to what I feel than the opposite.
That part is what I alluded to at the end of my last post, but I still haven’t really figured out a way to put my thoughts into coherent words, so they shall continue being unwritten.
I’ll leave you on a more positive note with photos from today’s hike because I like photos and I like hikes and I like posting. Yay hike.







Meme: KoL and board games
There was a Pittsburgh marathon a while ago. I failed to post photos from that. Here’s a Chris and bblum.
Continuing meme topics, we have KoL and board games.
With most video games, I tend to go through phases of obsession followed by periods of general disinterest (and, if they have enough social pull, I go back to being obsessed). I went through this with PSO, and I go through this with KoL.
KoL, as a game, is awesome, but extremely repetitive (much like PSO, actually)… once you get reasonably good at the game, you just do the same few things over and over every 5 or 6 days. But a couple things make it worthwhile… first is that the devs are extremely involved in the game and therefore new updates (or world events) happen fairly frequently. These are usually extremely fun and interesting and break up the normal grind of the game. And there are also seasonal challenge paths which change the core of the game (either slightly or drastically, depending on the path). And those are always pretty awesome.
Second, it’s always fun to talk to people about the game. My periods of inactivity in KoL roughly correspond to times when I know people that play. For example, I played a lot in undergrad when most of the housing group played (at least casually). And I play a lot more now since I know a few people that play (and talk to them about new paths and items pretty regularly).
I suppose sometimes the world events bother me though, because I somehow feel obligated to participate or I’ll miss a one-time item. I was burned out of the game back when they released the Haunted Sorority House clan dungeon for Halloween, and somehow forced myself to finish the run I was in and get some dungeons completed. In retrospect, I’m glad I did, because there were a bunch of awesome things that can no longer be obtained, but that probably just reinforces the requirement that I play when I sometimes don’t want to. That’s the downside of having invested so much time (and real-life money in the form of donations) into a game, I suppose.
But in general, I think KoL is pretty awesome. It also limits the number of turns you have per day, which means I don’t have to obsess over it and spend as much time as possible playing.
I think I’m approaching a period of inactivity again in the game, since the new challenge path isn’t too appealing to me and I’m going to be out of the country for a month. But it was still fun.
Board games are one of those things I wasn’t really into before college. The group of friends I lived with liked board games, and they were fun, and I liked being social, so I kind of got into board games. (In high school, I was much more about video games, but those seem to hold little to no appeal to me now.)
I suppose they’re good because they involve a lot of social interaction and are (usually) short (so you can play a lot of different games in one sitting) and there are so many options so you’ll always find something that you like.
With the absence of Tim, I’ve been trying to build up a meager board game collection so I can have people over to play them. It’s unfortunate most of the good ones are so expensive.
I’m not sure that I really have a preferred type of game, or even a favorite one. If you count card games as board games, then I generally am a fan of TCGs (creating and collecting and playing). But as far as actual board games, I’ll play anything from quick pointless games (Pokemon dice game!) to long strategy games (Through the Ages) and enjoy pretty much everything inbetween.