New Year’s Meme

First off, because I’m a moron and forgot to thank people…
Thank you to everyone for the Christmas gifts!
Thanks to Apphia for the packs of UFS cards. Maybe we’ll actually make a play session next semester :-P
Thanks to Mars and Dan for the candy. Yum yum. I still have a bunch left for when I get back.
Thanks to Judith for the mug and cocoa. You didn’t have to get me something… after all, you overpay me for the work I do for you. But thank you very much.
Thanks to Ev for Battlestar Galactica season 1. We’ll have to watch it together or something when I get back.
Thanks to Vicki for the Geek book. It’s amazing. Yay equations for calculating if you should date or not!
Thanks to David for the box of Bunny Suicides. It’s also amazing. Yay cute bunnies killing themselves in weird ways!

Also, thanks to a certain someone for all the good times and experiences over the past 2 and a half months. I’d say it’s been like a roller coaster, except it hasn’t. It’s been more like an elevator to the top floor, where you get off and are exhilarated by the sights and experience. Thank you for everything. Most of all, thank you for making me feel the way you do… you make me unbelievably happy, and I hope that I do the same. <3

Wow, that was horrifically, unbelievably corny.
*ack*
*dies*


Meme going around, yeah yeah…
First sentence of each month (along with commentary):

Jan: I fail at social stuff. *sigh* It feels like I never get to see friends here and, despite, everything, I’m growing apart from them.
Still feel that way, somewhat. Bleh.

Feb: No really, this post is all about me.
Moreso than other entries, even…

Mar: The prints for my documentary assignment came out pretty well. Hopefully I did a better job on this assignment than the abstract photography one, so whee.
Well, I got A’s on both, so I guess I did do well.

Apr: Well, I’m posting this from New York… finally decided to spend the stupid $15 to get internet my last night here because I needed to confirm my flight tomorrow and such.
New York was so awesome… I wish I could go back sometime.

May: I havn’t updated in forever. This still isn’t a real update. Wheee.
Wheee!

Jun: My desk area r teh photo-y! :-D
This image was actually the first thing in the entry, but it wasn’t a sentence, so meh.

Jul: Played something like 5 rounds of DDR/ITG today. The guy I played with (Dan) was trying to add new songs to the ITG machine. It didn’t really work, unfortunately (can you imagine playing neoMAX on the machine? droooolllll), but whatever.
Well, now neoMAX is on the machine, so we can play it, and it is all kinds of awesome. Whee!

Aug: Home has been full of busy and lazy.

Sep: Yeah, so… classes have been inte You know, it’s 1 AM… this homework can wait until tomorrow, as can writing a real journal entry.
Zzzzzz

Oct: I should just walk away. Walk away and never look back. But I can’t, and I won’t. Oh well.
And then, 11 days later, we entered a relationship. Amazing how things worked out :)

Nov: I. Hate. Graphics.
I. Still. Hate. Graphics.

Dec: It seems I’m writing in here more and more sporatically. This is probably a good thing.
Eh, I guess it’s a good thing.

Card games

I’ve started work on a new Supernatural card game.




It probably needs a lot of tweaking before it’s balanced, but meh.

I’ve also doubled the number of available cards in the Cluster card game, and revised the rules to make them work a little better (hopefully). Any feedback on the game (if you play it with your family or something) would be amazing and muchly appreciated. Please?

Graphic cards for the STD card game are coming soon. I need to get up the motivation to find gross pictures of STDs online (or draw my own).

So yeah, that’s really all I’ve been doing lately. Break is boring. Blar.

T(i/hy)me Cube?

I’m sure everyone reading this has read (or at least heard of) Time Cube.
Well, this site (Thyme Cube) popped up today. I know absolutely nothing about it. Nothing at all. Especially not about where it came from.
*whistles*

Also, happy vertically-challenged-labor-force-and-horizontally-challenged-overmind-relaxation day to everyone.

Also, WTF AHHH the season finale for Supernatural season 1 is a cliffhanger (kinda)! I stil think they could have done a better job with it though. They should have cut to black and then done credits instead of cutting to black and then coming back for about 20 seconds to pan over the primary cast, unconcious, before going to credits. I think that takes a lot away from the impact (no pun intended) of the scene. I dunno. I must say though, nothing else in the entire season was able to spook me as much as that scene…. talk talk yadda yadda BAM. I think I literally jumped. Awesome awesome… I love it when TV can do that.

The world of KoL is going decently, I guess. Doing a SC run to get pulverize, which should be awesomely awesome. Whee. I’ll probably follow with a HCT AT run to get phat loot. I don’t know.

I should go photographing again. I’m starting to feel camera withdrawl and it always makes me unhappy.

Finals #3 and #4 done

My last two finals went much better than my first two. Algo this morning actually wasn’t all that terrible. I especially liked the FFT problem, and I’m fairly confident about most of my answers. Numerical methods was a bit more difficult than I was expecting (no proofs this time though!), but still quite doable. I feel like an idiot for adding 2 -1 + 1 and getting 0, and having to ask her if there was a problem with the question because my answer wasn’t making sense and I couldn’t find anything wrong with my work.

I like this picture… props to John for choosing a good location.

Relatedly, my final crit for color photo on Wednesday went really well. I’m really proud of some of the images… I’ll post the best of it in art eventually.

Yesterday in KoL, I beat the sorceress and farmed the hell out of the Crimbo areas. It’s amazing how I was able to start the day with 45 adventures, then free the king and get access to my food and drink again, and earn another ~200 adventures off of chow meins and crimbo booze. Yar.

I suppose I should finish packing and sleep soon.

Dreams, Graphics, Cluster TCG

Had a bunch of random dreams last night that were somewhat interconnected. In most of them, I was a hero (from Heroes of Might and Magic) going around with a bunch of troops and fighting enemies in this old abandoned warehouse. Found a bunch of people I knew there, and proposed mating with them (apparently a game mechanic whereby you get more units)… and then suddenly they were real clustarfolk, and I was propositioning them for sex (“but not really,” I said, “since this is all in a video game”). Before anything happened though, a huge bird (a la Spirited Away) flew overhead looking for us, and we all ran into a hole and hid. Then we ran around the warehouse together finding various parts to build something (I forget what it was, exactly)… and then I unfortunately woke up.
Blar.

Managed to get a surprising amount done on graphics today. God, I hate that class more than anything. It was quite satisfying filling out the FCEs for it. In any case, I had been stuck on the L-System tree generation for a while.
Talked to some people today and I finally realized why my trees weren’t rendering (it wasn’t a problem with my code at all, technically)… first off, I didn’t realize you could change the rendering depth (you have to do it while the program is running, and only through the center-click menu, and the mouse I was using didn’t have a center button), and so I was only rendering trunks of trees without branches (which is why they looked weird).
Once I had that fixed, they still weren’t working. In the code for a RotationNode, they have an enum rotation = {XAxis, YAxis, ZAxis};. Naturally, I checked the rotation and rotated about the axis as stated. That’s right, no?

WRONG
Due to something they’d done in another part of their code (that we weren’t supposed to modify), a rotation specified about the X-axis actually had to be done about the Y-axis (glRotated(degree,0,1,0); instead of glRotated(degree,1,0,0);), Y-axis about the Z-axis, and Z-axis about the X-axis.
If that’s not the most broken starter code I’ve ever seen, I don’t know what is.
In any case, got that working, and it actually looks good (even if my custom tree file slows rendering to a crawl because of its complexity).

Then, I started tacking the task of animating BOIDs. Thanks to my complete ignorance when it comes to C++, I spent around 2 hours (with tons of help from Mark Tomczak [thank you so much!]) realizing that I was missing a ; at the end of my class declaration, that I needed to add boids.o into the makefile, that I needed to add “using namespace std”, and that I needed to #include <vector> instead of just #include <stdlib.h>. It was just so frustrating trying to create a new class and get it working with the rest of the starter code when I’d never written a C++ class before. In any case, once I had the files compiling and linking, they worked perfectly.

So yeah, now I have a program that procedurally generates both the terrain (both texture and color) and the skybox, draws L-System trees according to lsys files (with real-time-modifyable recursive depth rendering), and animates a flock of BOIDs (currently just black triangles) with flocking behavior. The BOIDs are actually quite mesmerizing to watch. They each independently fly around and avoid each other but they also move as a flock (so the flock as a whole has a distinct velocity).

I plan to work more on the Cluster TCG tonight. Hopefully I’ve have enough cards that the game is actually playable by the end of this weekend, if anyone wants to playtest it. The website for it will go up later tonight, probably (just a placeholder site).
Here’s your card, Elise:

Oh, also, today was the first snow of the year (finally). I didn’t get any pictures because I didn’t want to risk my camera dying from getting wet, but meh. I might take some tomorrow when it’s not actually snowing but still light out.

Also, I’ve noticed lately that while I’m generally more comfortable around more people, and (usually) enjoy spending time with people again, I’ve also started shutting out more and more people when I inevitably hit the point where I need to talk to someone (my form of stress relief). Perhaps this is because, more and more, I recieve hostle responses saying that my problems don’t matter and that I’m acting stupid. I mean, yes, I often get overly emotional about petty little things, but I don’t believe that my feelings are invalid. As much as I would like to be able to shrug off stuff like schoolwork stress and whatnot, I can’t… and the little things are usually what get me in a bad mood (since there’s nothing *big* going wrong in my life, which I do feel immensely grateful for).
Meh. Odds are, if you’re reading this, you’re probably not one of the people I’m referring to, but I dunno. In particular, this definetly doesn’t apply to Kellie, Ben, or Ev, since they listen to me whinge far more than anyone should be asked to.
Also, if I used to turn to you when I needed to talk but no longer do, don’t be offended. Odds are that I’ve stopped because I feel less comfortable talking to people in general, not just to you.
Just a thought.