Card games, web games, and thou

I finished opening the 10 boxes of DBZ TCG yesterday (120 booster packs).
I ended up with at least 4 copies of each common, so that’s fine. I also ended up with at least 1 copy of every uncommon (2 copies of every uncommon except one, 3 copies of every uncommon except three). That’s also decent.
However, if you don’t include the foil cards, I ended up missing 2 rares (Black Dragon Support and Black Z Warriors Gather, but I received a foil Black Dragon Support in the first box). Given that I had 4 copies of some of the rares (5 if you include foils), this is rather disappointing.

I played through CMU Adventures again today, making a defense/magic character. Certain spells (sex appeal and aging, in particular) become crazy powerful at higher stats, dealing 100+ damage per cast. I really need to work on the game more. In particular, the early game is still way too difficult. Healing items are rare and not terribly effective, and I ended up having to leave one person alive to use purely for healing when I got knocked down to low health. Once you pass the first boss, the game becomes a breeze though, so that part is probably fine.

I’ve been kinda getting back into KoL… at least, been “getting into” it enough to want to complete the remaining level 11 and 12 quests so I can fight the sorceress. At least things are incredibly easy now because I’ve been spending all my adventures (during my hiatus period) at the gym raising moxie and muscle (which are now about twice my myst, which is supposed to be my primary stat). Whee.

I should do more with my weekends.

Combined TCG, Take 2

The CTCG site has been updated with a new “minimal translation” format.

I realized today, looking over my card games, that most games are already based around some sort of battle system. Therefore, linking games together should be as simple as providing a way for these different combat systems to work together. At least, this should work for games that are primarily battle-based… notsomuch for exploration-based things like Star Trek CCG.

The goal of the minimal translations is to allow you to play your turns normally as your game would define (play Pokemon and Energy and Trainers, power up your DBZ fighter and play Supports, play a storable Monster or hidden card or PC equipment or PC, etc). The only time the rules need to step in is during an attack to define how the attack is handled across game boundaries.

The translations for the three existing games so far seem to make sense in my mind, but perhaps I missed something. As always, feedback is appreciated.