Internet fail

Got a pop up notification that my laptop needed to install some required SFDC updates. Fine, whatever. Did so, then it asked me to reboot when convenient, so I figured that would be fine.
Windows boots back up, and suddenly the UI is screwed up and, more importantly, I can’t connect to the internet anymore (it doesn’t get past the “Acquring Network Address” part).
So I bring the laptop to work (it’s raining right now too, argh) to file a helpdesk ticket and leave it here for tomorrow. Boot it up to reproduce the symptoms so I can write a better ticket and, lo and behold, it suddenly works. UI is fixed and network acquiring is happy. WTF.

So yeah, if it’s something about my home network, then I won’t be online for the rest of the day (and possibly Monday) until this gets fixed.

Edit: Fixed now, it seems. How incredibly odd.

Om nom nom nom?

Fresh Express so thoughtfully included some extra protein in my lunch salad today. What a nice feature

>_<

I dunno, I was impressed that its wings were all present and fully intact, especially given how much I had mixed the salad up (and, unfortunately, eaten).

Card prints?

A friend referred me to a site where you can print a deck of customized cards for $5. They’re meant to be a deck of standard playing cards (54 cards), but you can fully customize both sides, which means I could potentially print Student Wars decks or Cluster card game cards or such.

I’m tempted to make new, nicer Cluster TCG cards and print a nice deck of them to play with. 108 should be enough… 98 unique for the deck and the 10 Objective cards, even though the website currently suggests 3 copies of each of the 67 deck cards (this seems excessive though… and 152 deck cards also seems high).

I guess I could also print one nice copy of each of the cards in the first two Student Wars v2 sets, but I feel weird spending $50 on something that’s just going to sit around in a binder. I would rather print two 54-card decks (or maybe four, one for each of the game’s primary affiliations), but that turns the game into a fixed-card game which seems to go against the entire point of making it a CCG.

Any thoughts/opinions/suggestions?

Edit: How’s this for a card back?

Tim made the comment that it’s really subdued, but that’s kinda the point since the card fronts are OMG COLOR.

Hiking

We went to Big Basin today and it was a lot of fun.
jgrafton drove (lots and lots of twisty roads, many without lanes) and we (Brian, brewer) hiked an easy trail and took photos. Then we went for tasty burgers for dinner.

I’ll post photos at some point.

Threw in a last minute fix on Friday (logging, to help debug an issue) that it turns out I had forgotten to check for null in one case. Result: shittons of NPEs in the log files, which really, really wasn’t pretty. The only thing that saved me was that someone had had the awesome foresight to wrap the piece of vital code that I was logging in try{}catch(Exception e){}. This meant that, instead of killing the entire request, it only logged an error message and continued on happily. Still not good, but not completely fatal either. Meh.

Fun fun fun fun.