Apples and SF

I am currently in San Francisco. If you want to do things with me, you should poke me soon, as I fly out on Saturday.

But that’s not what I want to talk about here. What I want to talk about here is apple picking this past Saturday with Ben, Simiao, and Greg at Simmons Farm (argh blargh where is the apostrophe?) followed by awesome dinner at Bado’s Cucina (yay apostrophe). And by “talk,” I mean “dump lots of photos of the awesomeness.”

Simmons Farm now has a $6-per-person-minimum for apple picking, which is crap. Perhaps that means I will not go next year. But it was good times anyway.






















Yay apples. Yay friends. Yay happiness.

Books and Cards

I have been succeeding at my goal (from the last post) of being less computer-y. Each day I have gone outside, at least for a bit, and I’ve also been reading a lot… probably more in the past week or so than in the past 4 or 5 years.

A sampling of books from the last 7 days:

So yeah, generally a very eclectic mix of books.

Reading for pleasure again got me interested in buying a Kindle (and Amazon’s timing certainly didn’t hurt). Still, after some experimenting with Kindle books, I think I’m too unwilling to be locked down by DRM (and locked down to a single vendor and device) to justify the purchase. Perhaps this will change in the future, but for now, I’m happily reading my way through the bookshelves in the apartment.

On more computery topics, I’ve also been doing some preliminary planning for the next People Wars expansion, and the future direction of the game in general.
There are a few mechanics I know I want to include (or expand upon), and probably will start doing in this expansion:

  • Ways to exchange kill counters for points, and vice versa
  • More ways to retrieve cards from discard, into the deck or hand
  • Ways to drain cards from opponent decks
  • Ways to power up existing abilities (along the lines of Trigger Text from Student Wars)
  • “Addition” attacks and skills that are stronger when used by the appropriate characters (“+1 damage, +2 if this character is ‘Tartan'”)
  • Character-specific cards (so something that helps only a character named “Tim M.”, for example)
  • “Famous” characters (Al Gore, Randall Munroe, Michael Moore) that have extra traits but negative abilities (“Power: Save the Earth – When you exhaust this character, you must place 3 cards from your discard pile out of play, or you must kill this character”)
  • Larger card photos, particularly with characters, since this both allows me to cut out quotes (the hardest part of making characters right now) and makes the cards more visually appealing
  • More late-game boosts, similar to Anna’s attack from the base set that gets stronger when an opponent has 80 points or 10 kill counters

Along those lines, there’s a couple ideas I’ve been mulling over, and may try out in different ways to see.

  • Multiple of a trait requirements – Requirements like “Technology x 2” were very much a part of all previous iterations of the game mechanic. People Wars kind of naturally shirked that with its location-based trait tabs, and actually seems to be working out better for it. Still, I feel like there could be room for things requiring “Program x 2” or similar. This could be implemented as an addtional requirement in the card text (“You must also exhaust one of your Program characters to play this card”) rather than trying to clutter the trait tabs.
  • Dual-type items – Cards like “iPad” that provides computer and game or “Kindle” that provides computer and book.
  • Attachable Items – Items that bind to a character on play, can only be used by that character, but that refresh automatically with that character
  • Making KGB the “victory” faction – Each of the other factions already has a theme (Tartan characters can boost attack, Clustar characters can share traits, Kiltie characters can cheer). It would be interesting to make the “exchange points and kill counters” mechanics part of KGB. That said, I do want to see the game move more towards blended decks (as opposed to the attack vs task deck distinction that is fairly necessary today), so this may not be such a great idea.
  • Making KGB the “victory” faction – Alternately, have special KGB cards that would add alternate victory conditions. Immediate thoughts that spring to mind are cards representing KGB events (Get Board Get Carded, Steel Kage, Underground Tour) with different (potentially difficult) victory goals.
  • Locations – To further encourage blended decks, I could add a new card type that requires points to play, but that provides combat benefits. The initial thought was Location cards that played into a side deck, then used when an attack phase begins, that could provide offensive and defensive boosts for that round. Then again, this can also be implemented similarly with storage cards, or as events
  • Game-modification cards – Add a new “Seed” card type that is played during setup and modifies the game in certain ways (for example, establishing a victory condition of 50 points and 5 kill counters for you instead, or allowing a predetermined starting hand at the cost of deck discards before the game). This would also be a good way to encourage blended decks. I’m just concerned that the game is not large enough yet to support such modifications.
  • Another special item type – Adding a new type which is used for extra powerful attacks and skills, but whose item cards always have negative requirements (like damaging the user or discarding cards). The thought was to use the type for deck-replenishing and deck-draining skills, since those are both particularly powerful mechanics.
  • Group characters – Trios and quartets, in addition to dual characters, would seem to be beneficial for task decks (both due to higher HP and larger trait selection). Would be an interesting counter to some of the attack-boosting thoughts above.

I guess this post was mostly a brain dump.

If anyone has suggestions on books to read, game mechanics to try, or feedback on anything I have puked out above, please let me know. :)

Thoughty thoughts

life has been updated… both life itself and the stats page. Actually, they were updated late last week, I just fail at posting.

Software engineering is such a weird field. It’s probably one of the only areas where you can make shittons of money with little to no startup cost (just some computers, which you probably have anyway). Most other fields involve selling (in some manner) physical objects, each of which costs real money to make, or selling services, which is a finite resource. Software just gets duplicated infinitely, perfectly.
Also, it’s much more acceptable to sell software that is buggy or incomplete than it would be to sell, say, a microwave that exploded whenever you turned it on. (“That’s just a hardware bug; we’ll fix it in microwave version 1.0a. Sorry, we’re not liable for your severed limbs. You agreed to our EULA and absolved us of any responsibility when you opened the box.”)

Also, it’s amusing that there are areas of software dedicated to dealing with vulnerabilities in other software. Antivirus is a bit like a company selling reinforced steel cases for your exploding microwave, to limit the damage when something goes wrong. Or maybe it isn’t. I don’t know.
(Yeah, I know, Software is hard™. But other things are too, and other things don’t tend to get a free pass when it comes to vulnerabilities or deficiencies.)

Pineapple jalapeƱo pizza is one of the best things ever. I may have to obtain one tomorrow for delicious consumption.

I want Belgian waffles. Eggo waffles are a poor substitute.

I really should work more on my card games. They are sad and neglected.

Kingdom of Loathing is fun. The new IotM is horribly overpowered. Fistcore’s combat skills are also horribly overpowered. (150+ damage for 0 MP, as often as you like? Day 1 sewer leveling just became trivial.) The combination means lots of new daycount records are being set. In a challenge path. Something is not right there. But it’s still fun. I had my first 5-day run the other day, which is my fastest run yet, and it was 100% Baby Sandworm.
I really wish I had purchased a Suspicious Stocking when they were the IotM. They seem just generally fun to use (never mind their optimality, as I am far from optimal).

4 years, 5 months, and 4 days. Making this post on Thursday would have been more fun. Oh well.

Tartan people are awesome. Moar Tartan games on weekends! Moar!

I am getting really bad at ITG, both stamina-wise, accuracy-wise, and difficulty-wise. That’s actually three things. But I’m not sure I care enough to get back into 11s.

Poopity poopity poop.