Life has been pretty uneventful lately.
I recently celebrated 80 months of companionship and love and awesome. I guess in some ways it’s silly that we still track months together, but it’s also nice. So yay relationships.
There was a Thanksgiving. There was lots of tasty food and lots of fun games.
I’ve started climbing again after Groupon had a $70-for-a-three-month-membership deal. I actually haven’t gotten too much worse (finished a couple V2s yesterday), which is nice. A gallery of December climbing photos will be posted in about a week (since I batch together all related photos from a month).
There has also been copious board gaming, which is always fun and awesome. Eight Minute Empire Legends recently arrived, and it was played, and it’s a really nice filler game. For some reason, all of the recent Kickstarters I backed seem to have all finished production early November, so they’re all shipping around Christmas time. I’m expecting the Machine of Death card game and The Agents card game soon (or, I guess, when I get back from Christmas break), and Euphoria is arriving in January (but only because I used the “delay shipment” option, since it would otherwise arrive Christmas week).
(More board gaming photos will likewise be posted in about a week.)
I’ve become re-addicted to the show Supernatural, after Amazon had it on sale for Black Friday and I bought the seasons I was missing (7 and 8). Watched through season 2 in a few days and started on season 3… and I don’t know why I ever stopped watching. Yay awesome TV shows.
Also bought the last two seasons of Smallville that I was missing (9 and 10), as well as the first three seasons of The Walking Dead. Have a lot of TV to watch now. Maybe at some point I’ll get re-motivated to work on the Investigations card game. I’m thinking of making a tweak to the game where every deck card has a “conspicuousness” value, and every character provides conspicuousness, and exceeding a random conspicuousness value makes you automatically fail the investigation. (Would provide another value to tinker with on cards, and some more strategy in deck building to get good abilities with low conspicuousness cards or worse cards but be able to throw more characters at things.)
Work continues on People Wars: Gatherings. The theme of the set is “dual characters”, so I’m adding a bunch of dual characters along with abilities and skills that key off of them. Also, in an effort to make hybrid decks more feasable, I’m adding cards that reward working characters with kill counters as well as tasks that can provide items and attacks/skills. There’s also new abilities to help score tasks late game, and to help deal more damage early game. (Also notice the new “Climbing” and “Game Group” attributes, which I’ll flesh out in later expansions.)
Work has been super stressful lately. Not much to really say about that. I need to get better at separating work and life, and stopping work when it’s not work time. Hopefully that will come.
So yay for life, at least.