I updated my photojournal today, since we’re closing in on the end of July. It’s been a rather busy few months, between redoing the deck, frequent traveling, and general work things. And we’re just getting started on the traveling part. :(
I finished and released the Juxtapositions expansion for People Wars last Saturday. It’s the longest I’ve ever gone between expansions (a year and a month), and I attribute that largely to the busyness of life… between rock climbing twice a week, board games once or twice a week, frequent rock band evenings, house work, and travel, there hasn’t really been time to work on side projects.
I consider this largely a good thing — doing things with people is always better than sitting alone at home in front of a screen working on card games — but it’s just interesting how much my life has standardized around a few activities (and a few people I see for those activities).
But it’s also sad in some ways. I have a lot of card games that have stalled for years (such as Investigations, RPG Get!, and thoughts for a “quick” multiplayer version of People Wars for game nights), and I just never can find the motivation to work on them. Oh well.
(In entirely unrelated news, my D7100 had its 10,000th shutter release recently, at the William and Greg birthday party, so that’s pretty awesome.)
In any case, People Wars now has 1584 different cards, which is by far the largest card set for any card game I’ve created (Student Wars is next with a measly 963). It also spans over 7 years of people, events, locations, and trips, making it kind of a documentary of my life as it was around the time of each expansion release.
That aspect is probably a large part of why I always want to have *some* card game in progress based on people I know… it gives my photography some outlet that isn’t just batching them to post online, and it also provides me some sort of easy look back on my life.
I’ve started work on the next set, tentatively titled Keith because I can’t think of a good word starting with “K” that otherwise fits the expansion concept.
The set is themed around “Facet” cards that can be played onto characters to specialize them. I’ve been toying with the mechanics for a while, oscillating between attaching them directly to characters, playing them as “additional” characters while the base one is in play, or just having them be standard characters with fewer traits and better abilities. For now, I think I’m going with the “attach” mechanic, but we’ll see if I change my mind here.
Here’s a sample card… the “Facet” icon is totally not finished yet.
Expansion names, opinions on mechanic, or general thoughts are always accepted and appreciated. :)